Average Playtime: 4 hours


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It's 1972 and a military coup has rocked Anchuria, a small country in Latin America. As a result, you, Angela Burnes, US citizen, are trapped in the metropolitan capital of San Bavón. Your paradise has turned into a warzone. To make ends meet, you take up a job as a housekeeper. Every week, an hour before sunset, you clean the swanky bachelor pad of the wealthy Gabriel Ortega. You are given a number of tasks to do, but the temptation to go through his stuff is irresistible. And what is he up to? As you get to know your mysterious absent employer better, you are sucked into a rebellious plot against the notorious dictator who rules the country with an iron fist.

“Sunset uses the routine of labour to exquisite effect as a framework to tell a story about class and political revolution.” – Simon Parkin, Eurogamer

“Sunset acts as a thoughtful, pensive walk through social themes and struggles not often explored in this medium.” – Game Spot, Josiah Renaudin

“Sunset is a wonderfully atmospheric slow burner and a valuable addition to a medium where the predominant approach to conflict is to just give you a big old gun and invite you to get stuck in.” – Philippa Warr, Rock Paper Shotgun

“The story is excellent and will draw you in, making you feel as if you truly are Angela Burnes.” – Jessica Mock, Hardcore Gamer

“Rather than focus on the explicit violence of a military coup, Sunset centers on the emotional brutality of war.” – Reid McCarter, Playboy

Sunset is a narrative-driven first-person exploration game that centers on the discovery of clues to a story that takes place as you play.

Sunset is in part inspired by action games set in a war-like context, like many first-person shooters. What life would be like for the NPCs in such games? How does it feel when war is the backdrop for your day-to-day life?

Sunset is divided into 44 play sessions that each take a fictional hour: until the sun sets. Each time you get a list of tasks that you are requested to do. But there is more to do in the apartment than just work. There are other activities, such as going through the owner's possessions in search of information, and interacting with his 1970s-era technological gadgets.

Angela Burnes, is not an empty vessel. She has a personality of her own and you discover her thoughts while playing. As a US citizen at the end of the sixties, she is inspired by the Black Power and civil rights movements. In an effort to learn more about egality, she travels to the then socialist republic of Anchuria. During her visit, a US-backed military coup happens and she is disallowed from leaving the country. Her university degree is not recognized by the new regime and she is forced to work as a housekeeper to sustain herself.

Angela's younger brother, David, who had followed her to Anchuria ends up joining an underground resistance movement. And Angela must worry about what happens to him when the war begins in earnest.

Gabriel Ortega is a lover of the arts. Through his work as a curator he met Maria Luisa of the wealthy Veleta family. Thanks to the money from their families, Gabriel became a much celebrated benefactor of the arts. When the coup happened, theaters and museums were closed. The new government offered affluent citizens safety and positions of power. Gabriel's wife, and most of her family and their friends, were happy to accept but Gabriel refused. Rising tensions between the couple ultimately lead to a separation.

The story of Sunset begins when Gabriel Ortega moves into a new penthouse apartment in the capital city of San Bavón. It is in this apartment that Angela Burnes finds employment.

  • first-person exploration with familiar controls (WASD + mouselook), or customize for your comfort
  • atmospheric: cool 1972 style, reflections, sunset glow, stillness, tension of war, time passing
  • influence the relationship between the two protagonists, emotional narrative arc happens as you play
  • suspenseful story-driven gameplay: interact to explore the fiction
  • responsive environment (light switches, record players, electronic gadgets, etc.)
  • no fail state – this isn’t a game you can win or lose, only influence
  • anywhere from 90 minutes to 22 hours of gameplay, depending on your approach
  • soundtrack by the award-winning Austin Wintory (Journey, The Banner Saga, Monaco)
  • retro early 1970s style
  • explosions!

  • Auriea Harvey and Michaël Samyn have dedicated their lives to the exploration of videogames as an artistic expressive medium. They are the creators of The Endless Forest, The Path, The Graveyard, Fatale, Bientôt l'été, Vanitas and IGF Nuovo winner Luxuria Superbia. With Sunset they have applied their decade of experience to a more accessible title, with the purpose of sharing the beauty of videogames with a wider audience.
  • Austin Wintory composed the music for Sunset. A Grammy and BAFTA award winner, he is one of the foremost composers of videogame soundtracks. His work includes music for flOw, Journey, Monaco and Gorogoa.
  • Tina Marie Murray has acted the voice of Angela.
  • Laura Raines Smith has animated the main character (and the occasional helicopter) as she has done on all of Tale of Tales' games so far.
  • Kris Force is a sound designer whose work you can hear in The Graveyard, The Path, Fatale and Bientôt l'été.
  • Theresa Schlag has modeled the architecture in Bientôt l'été and will do so again in Sunset, together with Niklas Roth.
  • Jospeh Silverman, Lucie Viatge and Señorita Y, who wishes to remain anonymous, have modeled many of the artworks and objects in the game.
  • Jurie Horneman and Alex Mouton have helped us with programming.
  • Leigh Alexander & Ste Curran, Agency gave project direction advice.
  • The text was written in collaboration with the anonymous writer dear Señor X.

Sunset was created with Unity for PC, Mac and Linux.
Production was supported by the Flanders Audiovisual Fund and a whole bunch of Kickstarter backers.

Follow us on Facebook: http://www.facebook.com/taleoftales
Follow us on Twitter: http://www.twitter.com/taleoftales
Look at the trailer: http://sunset-game.com
Visit the game's website: http://Tale-of-Tales.com/Sunset
Visit the developers' website: http://Tale-of-Tales.com
Come to Anchuria: http://sunset.voyage
Read the dev log: http://forums.tigsource.com/index.php?topic=39393
Read about the making of Sunset: http://tale-of-tales.com/Sunset/blog/
Release date
Tale of Tales
Tale of Tales
Age rating
Not rated

System requirements for PC

  • OS: XP 32-bit
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 6970 (1 GB VRAM)
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
  • OS: 8.1 64-bit
  • Processor: Intel Core i7
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 980 (4 GB VRAM)
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported

System requirements for macOS

  • OS: 10.6.8
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 6970 (1 GB VRAM)
  • Storage: 2 GB available space
  • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
  • OS: 10.9
  • Processor: Intel Core i7
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon R9 M295X (4 GB VRAM)
  • Storage: 4 GB available space
  • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported

System requirements for Linux

  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 6970 (1 GB VRAM)
  • Storage: 2 GB available space
  • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
  • Processor: Intel Core i7
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 980 (4 GB VRAM)
  • Storage: 4 GB available space
  • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
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Last Modified: Sep 17, 2019

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Sunset reviews and comments

Translated by
Microsoft from Deutsch
War, Violence, Dictatorship, Intimidation, Power and Powerlessness. These are all Topics that are always the Focus. Stories that are always repeating. Despite the Lessons learned from it. Daily. On our little Ball, on which we do our Daily lives. Video Games have already made some Attempts to illustrate the Above topics as authentically as possible. In the most common Cases, by the Mid-chin feeling, by taking on the Role of a Soldier or a Person with a superhuman Drive. But what if you don't play a Soldier? How does it feel if you don't shoot with the Gun yourself, but take on the Role of a Civilian? What thoughts, Worries and Feelings do you have during such a Time? Sunset answers these Questions. The Way it answers these Questions, however, is a double-edged sword. Because if you know the other "Tale of Tales" games, you'll probably already know that you can't just play "Sunset" On the side. It takes a very big voluntary Willingness to engage in an Experience where Fun is not in the Foreground. And it takes a lot of Time until it has picked up Speed. A lot of Time. If you read through the other Reviews about the Game, you will notice that most Players complain about exactly these two Points. And I can't stress enough that the Game hasn't been made for every type of Player. On the contrary. It's only going to appeal to a very small Part. But personally, I don't think it's a bad Decision. Even though I have to admit that the Experience felt quite long-drawn in between and it contains some technical Deficits (Bugs, Rucklers), the lasting Impression sat deep with me at the End! Because the authentic Soundtrack, the interesting 70s setting, the well-written Monologues and the gorgeous Diary of the Main Protagonist, by making her Character traits, Worries and Thoughts as clear as in any other Game, have always made me feel Reminds again why I wanted to get involved in the Experience. And, of course, the Main Theme: Violence and War. I don't know of any other Game that presents the two Themes so indirectly and yet incredibly undisturbingly. You're not there on the Ground. You don't see which or how many People are dying in the process. The Only thing you hear is the Gunshots, Explosions and the Sirens. And the Only thing you see is the black Smoke rising into the Sky after an Explosion. The Fact that the Village, by slowly blossoming a war, was actually a Paradise, makes the Matter even more unpleasant and sad. In all this Chaos, however, you have Contact with a Person who you never meet in person, but who could be the Solution to all these Problems. And perhaps even the Solution to all the personal Anxieties and Worries that the Main Protagonist carries in her. If you want to give him a Chance to do so. And it all made me think ... Once you get to The point of worrying about why you are waging war, why there is Violence in the first place, why someone is emulating a ruthless Dictatorship, from when someone is a Hero, where and when Love "Makes sense ..." Once you get there, you understand the Game. Because it's not there to answer those Questions. It is there to ask yourself these Questions. That you become attentive. And that's why I take my Hat off to this Game.
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