Labyrinth v3
About
A hunt to collect Gems within the despair of the Labyrinth, where every step is known!!
This is inspired by the Greek myth Theseus & the Minotaur. The player has to collect gems and get the highest score before being caught by the Minotaur [red cube]. However the labyrinth is hard to navigate and easy to get lost.
This has been developed further from the previous version- https://regiunity3779.itch.io/labyrinth-prototype-v2.
Controls
-Arrow or WSDA keys to move about
- P to enter Pause Mode
- Spacebar to change camera angle
New Features
- Collision bug of invisible object solved.
- New materials were baked in Blender for labyrinth walls and gems to create a more realistic feel.
-Torch particle System has been tweaked
Further future areas of development
- Develop further torch and gem particle system
-Develop Player and Enemy characters and apply assets such as shield and torch to player, and creating an animation for these characters.
-Recreate arrow guidance to be higher poly asset.
- Create a guidance system cooling down period
- More settings such as font size and guidance system cooling period (if implemented)
-Sound track to build Labyrinth atmosphere.