Lantern Run
About
Lantern Run was made in a 2.5 day game jam at Balancing Monkey Games HQ in Dunedin. The goal for this internal game jam was to make a proof of concept for our third game.
Emily pitched to Tom and Sam the idea of a gullible archaeologist being convinced by his evil boss to go through ancient ruins with his magical lantern to remove artifacts for "safe keeping". The level that you play through here is a very simple version of that idea.
Since it was made in such a short period of time, please expect bugs and things to be a little bit jank in some places.
CREDITS:
- Sam Barham, programming and game design
- Tom Garden, art and game design
- Emily Latta, game design and sound design
MUSIC:
"Ossuary 4 - Animate" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/