God of War
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Apr 20, 2018
Average Playtime: 20 hours

God of War

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God of War II is a hack-and-slash adventure developed exclusively for PS2, being, however, remastered for PS Vita and PS3. The game is the part of God of War franchise featuring two eras with 8 official titles overall. God Of War II takes place in the first 'Greek' era being the second title in it. Eras are divided by mythology that takes place in the — Greek and Norse respectively.
Throughout the game, you play as Kratos — demigod, son of Zeus. As the plot goes, you need to make your way out of the Underworld to avenge his father. Defeating Titans, beating the mobs up and flawlessly crack down all Greek pantheon is included.
God of War II alongside with other games in the series is composed of the brutal fighting system and finishing-offs — you have to tear the heads and limbs off, reaping your enemies apart and absorbing their abilities. All of that is powered up with endless QTEs during the boss fights. Unlike many other projects, it is possible here to fail QTE and start the fight from the very beginning.

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Metacritic rating
65
Release date
Apr 20, 2018
Age rating
17+ Mature
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I fucked up with this game. I did NOT want this game to be spoiled for me at all and I was also very busy in the months of April and May, combining to make this a game that I really tried blasting through. I did no side missions, didn't explore the customization options even close to their fullest, and I came across maybe one Valkyrie that I don't even think I beat. Really looking forward to giving this game another go NG+ style some time next year. From what I DID play though, this is one of the best games of the generation, and hands down the best game of the year (sorry red dead ur too realistic not very fun). The way this game FEELS is incredible, it reminded me of my first time playing any of the Arkham games and quickly getting used to that new style of combat. God of War takes those mechanics, adds an axe, makes it deeper, and RUNS with it. The combat in this game is beyond satisfying, and the mid-game reveal of getting the hell-blades that ALSO control incredibly was just the cherry on top of the tastiest pie I've ever had. They even managed to make rowing a boat feel good and natural, which when accompanied by Mimir's voice acting and stories makes me wanna stay in the boat until I'm decaying. This game also manages it's difficulty so well, I played on normal difficulty and always felt like I was earning every kill. The boss fights are hard, the Valkyrie fight is insane (can't even imagine trying to fight the final one, nervous), and FUCK the werewolf guys. And god, the graphics... the graphics... 2018 really spoiled us with Spider-Man, Forza 4, Red Dead, and this. I couldn't believe my eyes, Sony please for the love of god make a PS4 Pro that's on par with the Xbox One X, or please make the PS5 as good as the Xbox 2 or whatever awful thing they name it, I need to see God of War in the best way possible. This is my game of the year and my game of the generation so far, I can't wait to play it again and hopefully get the platinum.
«Blew my mind»
«Constantly dying and enjoy it»
«That Ending!»
Game is really great, but it is not god of war that i know from old generation consoles.
More like an 8.5, this game is a well-packaged adventure, is like an Alfonso Cuaron movie where the camera doesn't stop following you, an amazing feat. The thing is that the simple but satisfying combat of the previous games is gone in favor of "telling a story" and sure looks cool if you're not actually playing it but I didn't like that you have a visual cue like in Assassins Creed to tell you when an attack is going to hit you, I was looking to that spot and not the whole screen. As for the story is an interesting one, and still feels like a God of War one, it excels in the character department, almost everyone is so remarkable, well acted and well scripted, everyone except for that "boy", is just an exposition device but an annoying one, I didn't buy that this kid grew in the wild, feels more like a spoiled suburban brat and also for the most part his relationship with Kratos feels too artificial, and speaking of Kratos he's still an amazing and cool character. In the end even the repetitive combat, the repetitive enemies (I think there's like only 3 unique boss fights in the game, everything else is just reskinned enemies), the annoying kid, etc, didn't stop me for finishing this game, is a fun ride but is way too far to be a masterpiece.
Games don't get better than this.
«Blew my mind»
"BOY ... you sure are missing out if you don't play this game." So, I'll admit, I never enjoyed the other GoW games. There was just something missing from them for me. This new entry into the series hits just about every nail on the head. You've got interesting characters, Atreus isn't useless like most NPC companions, game looks great on standard PS4 though at some parts I did get very noticeable frame rate drops, great soundtrack and some good boss fights too. One thing I didn't like about the game was the bosses that were essentially just re-skins of others with little to no variation in  move sets. All in all, this game has set the bar high, I can't wait to see what comes next. 9.5/10 
Nathan Drake goes berserk on Scandinavian mythology setting. And it's great! Actually, GOW is something between «Exceptional» and «Recommended» for me. Sometimes it's strongly reminds you, that it's only a game, like when you have that plastic level limitations or your son tells you: «Let's explore the world, dad!». Аnd you are like: «How long should we hang around with your dead mother's ash in a sac, kiddo?». And gnomes. Brok and Sindri looks like the most powerful creatures in a game with their invisibility skill, hundred of workshops around the world and ability to improve weapons with one hammer blow. But still it's a good story and you could rarely find such a narrative about relationship between a father and a son. It's closer to Last of Us more then Witcher3. And good story shouldn't necessarily be epic and large-scale. Combat system is balanced and spicy. Never ever it was so funny to chop and cleave your opponents. From that point, remember dry and stingy Dark Souls or Bloodborne. Witcher3 was bloody and about razor-sharp skills of trained monster-assassin, but God of War gives you real rage. One thing I missed, to be honest, is «16+» mode and gore.
Deserved GOTY! And <3 Mimir and his stories. 
«Blew my mind»
«That Ending!»
«Beaten more than once»
10 BOYs out of 10
«Blew my mind»
«Can’t stop playing»
Frankly, I didn't like previous GOW games. They were a bit boring and absolutely self repetative with no new mechanics in sequels. But God of War 2018 became one of my favourite games in few hours. It's a real masterpiece. I am waiting for the sequel
«Can’t stop playing»
«That Ending!»
«Beaten more than once»
The new God of War is an amazing new take on the series. And while some of the fans might miss the old slasher gameplay mechanics with tons of enemies and huge monsters to slay, the new GoW manages to prove that the shift to this new camera and limited set of weapons was a right thing to do. From the world that feels huge (like, physically huge), zero-cuts story and a great "father and son" dynamic, to the amazing new weapon that can be played in any imaginable way to fit your playstyle - the new GoW is a must-play if you ask me. And one final note - this is a rare game that leaves so much content to be explored after beating the main story, that you want to come back again and again. If you go only through the main plot - you'll only see ~60% of the game. You won't even visit some of the "biomes" which is a pretty bold move, and I respect the developers for doing that.