Large-scale Procedural Pacman

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About

This is my own take on the classic pacman game, with the project adhering to the specifications given a UNI assignment.

Within this you can opt to either play a more classic level, or you can generate one of a specified size with your own specified amount of enemy ghosts.

Instructions

Same as normal pacman, eat all the pellets to complete the level but unlike the original will just be sent back to the home screen when the level is completed.

Every so often the cherry bonus will fly across the centre of the screen.

Controls
  • Use the WASD keys to control pacman.
Ghosts
  • Red: will follow the outside wall in a clockwise direction
  • Blue: will attempt to move as far away from pacman as possible
  • Pink: will move in a random direction
  • Orange: will attempt to move towards pacman in the shortest possible path

*note larger map sizes and ghost amounts can create some lag

Attribution

Where to now by Christovix Games is licenced under CC BY 3.0 & CC BY-SA 3.0

8 Bit Battle Theme by celestialghost is licenced under CC0 1.0

Lava Cube by Sterling McKay is licenced under CC BY 3.0

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Developer
DavidH18
Age rating
Not rated

System requirements for Web

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Last Modified: Nov 16, 2020

Where to buy

itch.io