Large-scale Procedural Pacman
About
This is my own take on the classic pacman game, with the project adhering to the specifications given a UNI assignment.
Within this you can opt to either play a more classic level, or you can generate one of a specified size with your own specified amount of enemy ghosts.
InstructionsSame as normal pacman, eat all the pellets to complete the level but unlike the original will just be sent back to the home screen when the level is completed.
Every so often the cherry bonus will fly across the centre of the screen.
Controls- Use the WASD keys to control pacman.
- Red: will follow the outside wall in a clockwise direction
- Blue: will attempt to move as far away from pacman as possible
- Pink: will move in a random direction
- Orange: will attempt to move towards pacman in the shortest possible path
*note larger map sizes and ghost amounts can create some lag
AttributionWhere to now by Christovix Games is licenced under CC BY 3.0 & CC BY-SA 3.0
8 Bit Battle Theme by celestialghost is licenced under CC0 1.0
Lava Cube by Sterling McKay is licenced under CC BY 3.0