Lasers & Lollies - Trijam 71
About
- Recommend to view in full screen mode (don't full screen if your fps drops typically Macs)
- Core game-play / mechanics took about 4 hours. Art 3 hours.
- Music / Audio sound effects from a Artlist subscription I have
- All models and artwork in the game were created from scratch
Things I ran out of time for:
- More levels with additional difficulty and loillies and power ups!!!
Other Notes:
- Created a curved based spawner system to allow visual control over how different types of sliceable objects spawn in the game across time.
- Feeling like getting the hang of now also being able to quickly create 3D assets and texture them for these quick games
- Planning is getting better to not race ahead to art and spend more time in the block out phase to find the fun and close the full games loop
- Improved game design because of the above