Last Dream reviews

Translated by
Microsoft from Deutsch
First Of all: You can like this Game – Or not. It depends entirely on how you face old 8-and 16Bit era JRPGs. Last Dream is a Game that could hardly be classier. In the first Pass you become (and should) grin a lot and farm to get a pleasant Foundation for the further Runs. This certainly doesn't please every Player, but the older Zocker generations are quickly reminded of earlier Times here. Otherwise, this Game basically doesn't offer anything that hasn't been around somehow and anywhere. However, it packs many well-known Game Mechanics with each other nicely, be it the level system characterized By a lot of Freedoms, the Mini-games, various means of Transport, etc. It can be clearly seen that this is "only" an RPG maker game: Unlike comparable Games, comparatively few individualized Tiesets were used here, so that the Whole thing over long Distances is more like a somewhat amateurish Funproject works. However, Last Dream also gains a Lot of Charm and a more intense Look into the Game Mechanics shows that a Lot of Work and Consideration has gone into the Project. It is precisely these Mechanics that have been very successful in most Cases. Only the Formula for Calculating Damage is, in my View, somewhat unfortunate, because distributing some Points into the Attack (or, Conversely, defense) has too much Of an impact. Opponents, some of whom are barely manageable with the current Level, become little more than Cannon Fodder after 2-3 Levels. Here I would have liked a slower but also more even increase, so that after Level 100-150 you still have a Reason to climb further. Apart from that, however, the Level system works very well and, thanks to the free Distribution of the so-called AP, allows a very individual Character Development, which in Combination with the 8 Classes in total provides a lot Of Variety. Balancing Also works well, even if some Classes are more effective than others (the Monk, for example, is virtually out of reach at the higher Levels, while the Engineer offers few Advantages). On the technical Side, there is little to complain about as long as you don't forget what game wants to be There. The Graphics, of course, look old-fashioned, but this was in the Interest of the Developers; After all, the Whole thing is a Tribute. The Soundtrack may be a little too modern in places, but offers plenty of Variety. In The meantime, thanks to Patch, the Control can also be adjusted individually, so that some of The Criticisms, which I would have listed here a few Weeks ago, have now been dealt with. Speaking of Patch, the Game gets a big Plus for Support from the Developers. Even now, with already being diligently tinkered with the Successor, Last Dream still receives plenty of Support. Patches appear, developers actively and diligently take care of the Community and even a free Strategy Guide with over 700 Pages (which, admittedly, could also have been shortened to 300-400 Pages if they had built it up differently) is offered In the End, it can be said that even at a Full Price of about 10 Euros this game is an absolutely worthwhile purchase – If, as mentioned at the beginning, you can do something with this Genre.
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