Last Inua reviews

Translated by
Microsoft from Spain
I found a mix of Brothers (for the cooperation between two characters) and Zelda (arguably, with the classic elements of the chosen, the Guardians and so on). Visually very pleasant, the snowy scenarios and different effects manage to transmit the feeling of cold and hardness and the music accompanies perfectly in every moment. The negative is that the puzzles are neither too difficult nor varied, the control is somewhat coarse without being too serious and lasts very little. In Summary 2/3 hours entertaining.
Translated by
Microsoft from Spain
It's Not a 10 game but it's entertaining. A nice story is what makes it advisable because in terms of gameplay is very simple. You Are alternating between two characters with different abilities, which well combined allow you to advance your path. Very good Music, very nice drawing and VERY bad interface. The interface (menus) leaves a lot to be desired because it uses a very unpleasant source of sight. A very big hit I see is the voiceover that tells the story because the background that you see in those moments is not pleasant.
Translated by
Microsoft from Spain
Last Inua is a platform game quite advisable the story intrigues you more and more where you get into the flesh of a father and a son who seek a way to defeat a demon that is quite hateful with the help of 3 guardian spirits can say that the music It is beautiful and the atmosphere of the game is quite detailed artistically speaking the only thing I'm going to complain about this game is its IA in the moments of more tension remain static and move when they want I think loe enemies are more intelligent and teachers of Trolling at different levels here I leave my guide: https://www.youtube.com/playlist?list=PLtEWc05HlQeFVP_sG5_-T9GJjOkzk1KyU
Translated by
Microsoft from French
The story remains interesting, although terribly sad and abrupt. The duo feels difficult to manage, and I feel to undergo terribly punitive maneuverability. Between the heaviness of the characters and the animations that have to end to make a jump, with often platforms that leave no margin of error, some passages become frustrating and the game could have done without. -The platforms are just to cling-I have the feeling of the parent doing absolutely everything-the teleportations at a given place are a little useless-Hiko does not jump-the flashes are horrible to the eyes-the phases intended to heal the spirits AV EC Hiko are appalling by the lack of maneuverability of the child's steal. -no check point of the phases Hiko otherwise, the design, the graphics is superb and the universe rather nice to see. Although I would have spent traveling in a bear... I do not dare to know by where we came out. Especially not.