Last Inua
About
A father and son tale, Last Inua will leave you breathless with its immersive, emotional and captivating gameplay.
Last Inua is an immersive and emotional, award winning 2D platform adventure game developed by Glowforth. Designed for the young and old and mixing classic platform genres, culminating in a captivating experience, Last Inua tells the tale of an Inuit family’s fight for survival against a fearsome demon and the harsh elements of the mythical Arctic.
The Tonrar, a demonic trickster, has awoken in the Arctic. The mythical powers that are still very active in this part of the world are under severe threat. The Tonrar is spreading his darkness that is taking over both the physical aspects (ice, snow and caves) but also the mythological. The Inuit gods, giant mythical creatures; the Ice Bear, the Raven and the Narwhal are all under threat by the Tonrar. They are slowly losing their power, health and sanity - infected by this darkness. Hiko and Ataataq are the only hope, yet Hiko is physically and will need to rely on the brute strength of his powerhouse father, Ataataq.
Guiding Hiko, his physically weak but gifted son along this epic journey, Ataataq will need to rely on his brute strength to overcome many obstacles. Hiko, although more fragile than his father, carries with him supernatural abilities and magical skills that exceed the physical powers of his father.
Together, Ataataq and Hiko must traverse the arctic landscape and visit The Trinity of the Mythical Creatures to help defeat the malevolent Tonrar. Physically weak and fragile, Hiko will need the help of his father to reach the end of this wondrous tale.Key Features
Last Inua is an immersive and emotional, award winning 2D platform adventure game developed by Glowforth. Designed for the young and old and mixing classic platform genres, culminating in a captivating experience, Last Inua tells the tale of an Inuit family’s fight for survival against a fearsome demon and the harsh elements of the mythical Arctic.
The Tonrar, a demonic trickster, has awoken in the Arctic. The mythical powers that are still very active in this part of the world are under severe threat. The Tonrar is spreading his darkness that is taking over both the physical aspects (ice, snow and caves) but also the mythological. The Inuit gods, giant mythical creatures; the Ice Bear, the Raven and the Narwhal are all under threat by the Tonrar. They are slowly losing their power, health and sanity - infected by this darkness. Hiko and Ataataq are the only hope, yet Hiko is physically and will need to rely on the brute strength of his powerhouse father, Ataataq.
Guiding Hiko, his physically weak but gifted son along this epic journey, Ataataq will need to rely on his brute strength to overcome many obstacles. Hiko, although more fragile than his father, carries with him supernatural abilities and magical skills that exceed the physical powers of his father.
Together, Ataataq and Hiko must traverse the arctic landscape and visit The Trinity of the Mythical Creatures to help defeat the malevolent Tonrar. Physically weak and fragile, Hiko will need the help of his father to reach the end of this wondrous tale.Key Features
- An immersive + emotional, award winning 2D platform adventure.
- Intriguing storyline, epic scenery, beautiful gameplay & fun puzzles.
- Amazingly handcrafted character animations and artwork.
- Control two unique characters with a strong emotional bond
- A unique world combining Inuit mythology + modern game culture.
System requirements for macOS
Minimum:
- OS: OS X 10.6 or later
- Processor: Intel Core 2 Duo 2.0 GHz or equivalent
- Memory: 2 GB RAM
- Storage: 620 MB available space
System requirements for PC
Minimum:
- OS: Windows XP SP2
- Processor: Intel Core 2 Duo 2.1 GHz or equivalent
- Memory: 2 GB RAM
- Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 256MB
- DirectX: Version 9.0
- Storage: 600 MB available space
Last Inua reviews and comments
Translated by
Microsoft from Spain
Microsoft from Spain
I found a mix of Brothers (for the cooperation between two characters) and Zelda (arguably, with the classic elements of the chosen, the Guardians and so on). Visually very pleasant, the snowy scenarios and different effects manage to transmit the feeling of cold and hardness and the music accompanies perfectly in every moment. The negative is that the puzzles are neither too difficult nor varied, the control is somewhat coarse without being too serious and lasts very little. In Summary 2/3 hours entertaining.
Translated by
Microsoft from Spain
Microsoft from Spain
It's Not a 10 game but it's entertaining. A nice story is what makes it advisable because in terms of gameplay is very simple. You Are alternating between two characters with different abilities, which well combined allow you to advance your path. Very good Music, very nice drawing and VERY bad interface. The interface (menus) leaves a lot to be desired because it uses a very unpleasant source of sight. A very big hit I see is the voiceover that tells the story because the background that you see in those moments is not pleasant.
Translated by
Microsoft from Spain
Microsoft from Spain
Last Inua is a platform game quite advisable the story intrigues you more and more where you get into the flesh of a father and a son who seek a way to defeat a demon that is quite hateful with the help of 3 guardian spirits can say that the music It is beautiful and the atmosphere of the game is quite detailed artistically speaking the only thing I'm going to complain about this game is its IA in the moments of more tension remain static and move when they want I think loe enemies are more intelligent and teachers of Trolling at different levels here I leave my guide: https://www.youtube.com/playlist?list=PLtEWc05HlQeFVP_sG5_-T9GJjOkzk1KyU
Translated by
Microsoft from French
Microsoft from French
The story remains interesting, although terribly sad and abrupt.
The duo feels difficult to manage, and I feel to undergo terribly punitive maneuverability.
Between the heaviness of the characters and the animations that have to end to make a jump, with often platforms that leave no margin of error, some passages become frustrating and the game could have done without.
-The platforms are just to cling-I have the feeling of the parent doing absolutely everything-the teleportations at a given place are a little useless-Hiko does not jump-the flashes are horrible to the eyes-the phases intended to heal the spirits AV EC Hiko are appalling by the lack of maneuverability of the child's steal.
-no check point of the phases Hiko otherwise, the design, the graphics is superb and the universe rather nice to see. Although I would have spent traveling in a bear... I do not dare to know by where we came out. Especially not.