Average Playtime: 4 hours

Six Sides of the World

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SIX SIDES OF THE WORLD – ALL HAIL THE PUZZLE LORD!“Six Sides of the World” is a puzzle videogame that takes you into an intergalactic journey through different star systems riddled with brain-racking challenges.THE ULTIMATE MATCH: YOUR BRAINS vs SCI-FI HAZARDSSpatial orientation, logic and pure wit will be your weapons to go through the different cube shaped planetary systems. Each level will bring the threats to a whole new level, adding all kinds of sci-fi hazards: from portals to laser beams.
You will need to carefully analyze each cubic planet to understand its dangers and potential solutions. Rushing might lead you to death: it’s all about breaking down each puzzle and finding the right pace.EXPLORE A VAST GALAXY SYSTEMSix Sides of the World presents you a series of star systems to be explored. Each one is comprised by different puzzles that introduce new and more challenging mechanics. But most interesting feature of this is that these star systems can be navigated linearly, following a easier predetermined path; or you can make a detour if you are brave enough. Some of the puzzles will present more than one possible solution, enabling the player to achieve a more difficult victory, that will unlock new extra puzzles.FROM TEST OF WIT TO ULTIMATE HEADACHE!The freedom of exploration in Six Sides of the World let you set the difficulty: the linear path takes an intelligent and resolutive mind; but the additional solutions to some of the puzzles require a true sense of understanding of each puzzle. And that’s not all! These solutions will lead you to extra puzzles that are capable of driving you insane. It is a smart way of letting the player to set the difficulty by him/herself: going for the extra solution is a way of asking for bigger challenges. And the extra levels are the biggest challenges you can face! There is a difference between understanding new mechanics and getting to their true core. Are you ready?ALL HAIL THE PUZZLE LORD!Maigo is an explorer who’s about to discover something far bigger than he expects. As he navigates through space, facing increasingly difficult puzzles, he starts to understand he’s tapping over something transcendent. Some questions arise: who has created all these worlds? What motivates this intergalactic architect? There’s an utter plan beyond all this? It is a test? A mean to protect something? In seek of the truth Maigo will have to overcome all the challenges to meet this kind of… PUZZLE GOD.FEATURES
  • A galaxy of puzzles: Dozens of creative, defying and engaging puzzles set in cubic planetary systems
  • Choose your way to victory: Non-linear progression with different difficulty levels. Follow the easy levels to end the game, explore the optional ones to face a real challenge.
  • Easy to control, hard to master:Easy and intuitive controls, playable with the mouse and only one button.
  • Otherworldly music: Soundtrack composed by Carlos Viola.
Release date
Cybernetik Design
Talking About Media, Dolores Entertainment S.L.
Age rating
Not rated

System requirements for PC

  • OS: Windows 7 SP1
  • Processor: Dual Core 2.0 GHZ
  • Memory: 500 MB RAM
  • Graphics: DirectX 9 Compatible card with 500 MB of RAM
  • DirectX: Version 9.0c
  • Storage: 1100 MB available space
  • OS: Windows 7 SP1
  • Processor: Quad Core 2.7 GHZ
  • Memory: 1 GB RAM
  • Graphics: DirectX 9 Compatible card with 1 GB of RAM
  • DirectX: Version 9.0c
  • Storage: 1100 MB available space
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Last Modified: Sep 17, 2019

Where to buy

Nintendo Store

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Six Sides of the World reviews and comments

Translated by
Microsoft from Spain
If you like puzzle games, don't hesitate, this is your game. To create puzzles, riddles or word plays is relatively simple to some people, but to manage correctly the player's frustration is not easy. This is the most important feature in Six Sides of the World.
Translated by
Microsoft from Deutsch
If you like Mind games without Time Pressure, you're in exactly the right place here. Initially still very easy to get a little used to the Game mechanics, slightly increasing the Degree of Difficulty at subsequent Levels. And when you unlock the next Levels, the Brain starts smoking a bit. I finds Awesome. And the background music/soundscape is also at its Finest. Don't Annoyed, and fits well with the Game
Translated by
Microsoft from Deutsch
One of the best Puzzle Games I've played lately. The Puzzles are different heavy and sometimes quite demanding (sometimes I don't just get a bit stupid). Some are something ... One dimensional (There is only one Way you can go that is the Solution). Sometimes it is quite frustrating when you drive into a Laser by mistake in one of The longer levels just because the Path is a Field shorter. All in all, though, a good Game. I bought it in the Summer Sale and I have no regrets.
Translated by
Microsoft from Spain
Product received for free The title of Cybernetik Design is, without a doubt, a good game for every puzzle lover but also for those who want to start in the genre: challenging in its just measure, but with a learning curve that will not frustrate the principals Chirping. Perhaps You lack some ambition, but as the first title of the study, Six Sides of the World is a great first step. PROS + a perfect difficulty curve. + Your Interesting soundtrack. CONS-The game has more potential than it presents. NOTE: 8 Here A more thorough analysis [www.gameit.es]
Translated by
Microsoft from French
Apart from some rare levels with the tricky logic to be dismixed, this game requires more reflex and toughness than reflection and patience. Some too short timers and the design choice "die and start again at the beginning of the level" have been right in what I find playful in a puzzle. Balancing not to my liking. Not seen interest either at the levels with trivialised teleporters who resolve themselves more by methodical trial and error than anything else. Too bad because with these games of teleporters, switches, timers, lasers and various obstacles, this universe is quite nice to browse. Even if the cube aspect is quite disappointing, I find that by organising the course in subsets it would rather tend to simplify the reasoning on these labyrinths that would be real noodle dish in flat representation. That said, my negative feeling is more a matter of mindset and personal taste of the player than of intrinsic quality of the game, if you love the FTL-like and play all your games in Ironman, go ahead;)
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