Six Sides of the World reviews

Translated by
Microsoft from Spain
If you like puzzle games, don't hesitate, this is your game. To create puzzles, riddles or word plays is relatively simple to some people, but to manage correctly the player's frustration is not easy. This is the most important feature in Six Sides of the World.
Translated by
Microsoft from Deutsch
If you like Mind games without Time Pressure, you're in exactly the right place here. Initially still very easy to get a little used to the Game mechanics, slightly increasing the Degree of Difficulty at subsequent Levels. And when you unlock the next Levels, the Brain starts smoking a bit. I finds Awesome. And the background music/soundscape is also at its Finest. Don't Annoyed, and fits well with the Game
Translated by
Microsoft from Deutsch
One of the best Puzzle Games I've played lately. The Puzzles are different heavy and sometimes quite demanding (sometimes I don't just get a bit stupid). Some are something ... One dimensional (There is only one Way you can go that is the Solution). Sometimes it is quite frustrating when you drive into a Laser by mistake in one of The longer levels just because the Path is a Field shorter. All in all, though, a good Game. I bought it in the Summer Sale and I have no regrets.
Translated by
Microsoft from Spain
Product received for free The title of Cybernetik Design is, without a doubt, a good game for every puzzle lover but also for those who want to start in the genre: challenging in its just measure, but with a learning curve that will not frustrate the principals Chirping. Perhaps You lack some ambition, but as the first title of the study, Six Sides of the World is a great first step. PROS + a perfect difficulty curve. + Your Interesting soundtrack. CONS-The game has more potential than it presents. NOTE: 8 Here A more thorough analysis [www.gameit.es]
Translated by
Microsoft from French
Apart from some rare levels with the tricky logic to be dismixed, this game requires more reflex and toughness than reflection and patience. Some too short timers and the design choice "die and start again at the beginning of the level" have been right in what I find playful in a puzzle. Balancing not to my liking. Not seen interest either at the levels with trivialised teleporters who resolve themselves more by methodical trial and error than anything else. Too bad because with these games of teleporters, switches, timers, lasers and various obstacles, this universe is quite nice to browse. Even if the cube aspect is quite disappointing, I find that by organising the course in subsets it would rather tend to simplify the reasoning on these labyrinths that would be real noodle dish in flat representation. That said, my negative feeling is more a matter of mindset and personal taste of the player than of intrinsic quality of the game, if you love the FTL-like and play all your games in Ironman, go ahead;)