Last Will reviews

Translated by
Microsoft from Deutsch
Who doesn't know? One learns of the Death of his Grandfather and receives an Invitation to a Special Inheritance in the old Mansion instead of a period of Mourning. For only a clever Hereditary Boy is allowed to keep everything, whereby he has to solve Puzzles under Time Pressure. If this does not succeed, the old Property would collapse into itself ... Velvet Erbling. So over time, in addition to extrinsic motivations, intrinsic Motivations develop to escape this Haunt again. The Puzzles are not arranged in a linear way, but are randomly distributed. You start in the Entrance Hall, but the opening door, as well as the next Room, are random. There is only a Breakdown into individual Chapters, each with a Pool of Rooms. The Difficulty does not increase monotonously, but always alternates between very simple and simply elaborate. The Randomness is sometimes also used within the Puzzle Rooms (other Keywords, Objects are different, etc ...) So that no stubborn Pattern can be used here either. This is a refreshing loosening of the typical Room by Room principle, but can't always convince. Unfortunately, there can be funny Constellations, which are even amazingly no longer clearly in the Solution or simply error-prone (In the Entrance Hall three words have to be found and set in the appropriate Places at the letter Discs Be. If the desired Word is now by Chance The Initial combination of the Discs, this does not count as a Solution, but you first have to move all discs at least by one Position). . Despite everything, there are also really interesting Puzzles that allow an aha experience. By the way, not all pool Rooms are used, but only a certain Selection is used, which significantly increases the Replayability (in addition to the Randomness of the Puzzle rooms itself). Nevertheless, I have to admit that I did not necessarily own this Heritage or even this Estate. Since the Rooms are random, the Intermediate Passages are also relatively interesting. A Drawing Of the entire Complex, which has expired in this way, should drive the Beads of sweat onto an Architect's Forehead. Also really interesting is the Fact That the One time that follows can be exhibited or you can also approach this Adventure as a Group (Inheritance?). Conclusion: Very entertaining, as well as motivating Puzzle game with a slightly predictable ending. Difficulty: 4/10 Successes: 48 (Within time create everything, create any Space etc.: Multiple Game Runs are necessary) Playing time: 2-3h per Round
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