Translated by
Microsoft from Russian
Microsoft from Russian
Why you should play: + Beautiful graphic style in the spirit of Samorost. Authors also actively use photorealistic textures of surfaces and passes 3D objects. The result is an interesting and diverse world.
+ In The second part the adventure becomes less linear. That is, many puzzles can be solved only by moving strongly further through the levels. And even though it adds more movement on the screens, looks more interesting and logical. There are no More such situations, that to solve one single puzzle for the whole game, you need to remember the active element, met a couple of hours ago.
+ There are more riddles, calculated on logic, instead of application of the found solution.
Why It is not necessary to play:-As well as in the first part we are set the purpose to collect all leaves and do not wrap this activity in any history.
-In addition to puzzles and graphic style there is nothing else. So If you are not a fan of these two things at the same time, the game will not give you pleasure.
-Very conditional hints. They can tell what to pay attention to, but the correct combination will not be notified.
Translated by
Microsoft from Russian
Microsoft from Russian
Those who did not play in the first part, below in post scriptum will give the copy paste of the review on it. Well, what, developers can, and I do not?
It all Begins with the fact that the stupid tree sneeted, so that the leaves scattered all over the county, beating in the most unsuitable places. Red migrants, who need the leaves in the same way as the cannons of dandelions, are forced to languish on the bare branches until we find all the missing greens. The Tie of the second part, as you see, is almost no different from the original. The Locations and puzzles are almost all other, but the overall construction and meaning are also very similar to what we have seen before. There are a couple of caves and a couple of quests from the first part-if you play the Return after passing The Journey, then at the end of the game you will find a slight disappointment.
Analyzing the concept in parts, we see still interesting puzzles and more or less high-quality graphic design. This is quite enough to get the fun of the game, but ignore the fact that the first and second parts are similar almost to direct self-copying, it is quite difficult. Get out in the light of the third part, built on the same patterns, and veterans can safely put "Leaves" finger down. Although, if you perceive this... Mmm... Franchise as an appendix to the monthly Magazine "Murzilka", in which there are all sorts of puzzles and shaades, it goes away. I'm in two parts with the same tie and the final red figoviny, which we are forced to help, so much so that I do not mind a separate game, where we will be able to rastrat a figovine in the spirit of Moorhuhn.
P.S. As promised-copy paste. Those who have grown old and degraded to the fact that can not normally find clothes in his room. The Game is pumping attentiveness and a little logical thinking. There is no problem with finding socks or your favorite phone-play with the child, if such is present. There is a pleasant sound and author's style, where without them in the quests, published Daedalic. Why not play a couple of evenings.