Average Playtime: 4 hours

LEAVES - The Return

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"LEAVES - The Return" is an artistic exploration and puzzle-adventure filled with real sculptures in a surreal dreamscape. This sequel to "LEAVES - The Journey" is a stand-alone addition and playable without any knowledge of the first part.

Collect and combine, solve a plethora of puzzles and mini games that will challenge your wit and skill.

The Stony Mountains are as welcoming as ever, if the Treefruities were not in trouble. Holding on to the leaves of their home tree once again proves to be more difficult than you would think when their home tree is rocked by a giant fit of sneezing and scatters the leaves all across the lands of Mononino.

Help the Treefruities to get their lost leaves back and look forward to this amazing journey. Explore the fantastic new landscapes added to Mononino where strange creatures and secrets are still waiting to be discovered.

  • Artistic puzzle design in the tradition of games like Samorost, Machinarium und Rhem
  • Challenging puzzles and unique mini games
  • Explore four new vast worlds
  • Atmospheric soundtrack by award winning composer Gary Marlowe and Daniel Hoffknecht
Release date
ZAR 21
Age rating
Not rated

System requirements for PC

  • OS: Windows XP SP2 or better
  • Processor: 2Ghz Pentium T4200
  • Memory: 1 GB RAM
  • DirectX: Version 9.0c
  • Storage: 500 MB available space

System requirements for macOS

  • OS: MAC OS X 10.8
  • Processor: 2Ghz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.2 compatible
  • Storage: 500 MB available space
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Last Modified: Sep 17, 2019

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LEAVES - The Return reviews and comments

Translated by
Microsoft from Russian
Why you should play: + Beautiful graphic style in the spirit of Samorost. Authors also actively use photorealistic textures of surfaces and passes 3D objects. The result is an interesting and diverse world. + In The second part the adventure becomes less linear. That is, many puzzles can be solved only by moving strongly further through the levels. And even though it adds more movement on the screens, looks more interesting and logical. There are no More such situations, that to solve one single puzzle for the whole game, you need to remember the active element, met a couple of hours ago. + There are more riddles, calculated on logic, instead of application of the found solution. Why It is not necessary to play:-As well as in the first part we are set the purpose to collect all leaves and do not wrap this activity in any history. -In addition to puzzles and graphic style there is nothing else. So If you are not a fan of these two things at the same time, the game will not give you pleasure. -Very conditional hints. They can tell what to pay attention to, but the correct combination will not be notified.
Translated by
Microsoft from Russian
Those who did not play in the first part, below in post scriptum will give the copy paste of the review on it. Well, what, developers can, and I do not? It all Begins with the fact that the stupid tree sneeted, so that the leaves scattered all over the county, beating in the most unsuitable places. Red migrants, who need the leaves in the same way as the cannons of dandelions, are forced to languish on the bare branches until we find all the missing greens. The Tie of the second part, as you see, is almost no different from the original. The Locations and puzzles are almost all other, but the overall construction and meaning are also very similar to what we have seen before. There are a couple of caves and a couple of quests from the first part-if you play the Return after passing The Journey, then at the end of the game you will find a slight disappointment. Analyzing the concept in parts, we see still interesting puzzles and more or less high-quality graphic design. This is quite enough to get the fun of the game, but ignore the fact that the first and second parts are similar almost to direct self-copying, it is quite difficult. Get out in the light of the third part, built on the same patterns, and veterans can safely put "Leaves" finger down. Although, if you perceive this... Mmm... Franchise as an appendix to the monthly Magazine "Murzilka", in which there are all sorts of puzzles and shaades, it goes away. I'm in two parts with the same tie and the final red figoviny, which we are forced to help, so much so that I do not mind a separate game, where we will be able to rastrat a figovine in the spirit of Moorhuhn. P.S. As promised-copy paste. Those who have grown old and degraded to the fact that can not normally find clothes in his room. The Game is pumping attentiveness and a little logical thinking. There is no problem with finding socks or your favorite phone-play with the child, if such is present. There is a pleasant sound and author's style, where without them in the quests, published Daedalic. Why not play a couple of evenings.
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