Average Playtime: 4 hours

Lemma

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About

Immersive first-person parkour in a surreal, physics-driven voxel world.

Lemma enables creative building through movement. Spawn structures just by moving through space. Extend platforms, smash through walls, and build new ones, all through parkour moves.

  • Non-linear story - four possible endings
  • Oculus Rift support (currently limited to SDK v0.6.0.1-beta)
  • Time trial mode
  • Built-in level editor with Steam Workshop support
  • Xbox 360 Controller support
Platforms
Metascore
73
Release date
Developer
Evan Todd
Publisher
Evan Todd
Age rating
Not rated
Website
http://lemmagame.com

System requirements for PC

Minimum:
  • OS: Windows Vista
  • Processor: Dual core
  • Memory: 2 GB RAM
  • Graphics: 1 GB Video RAM, Shader Model 3
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
Recommended:
  • OS: Windows 8.1
  • Processor: Quad core
  • Memory: 4 GB RAM
  • Graphics: 2 GB Video RAM, Shader Model 3
  • DirectX: Version 9.0c
  • Storage: 4 GB available space
  • Additional Notes: Best experienced with a controller and Oculus Rift!
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
55

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          Lemma reviews and comments

          Translated by
          Microsoft from Deutsch
          Conclusion Overall Impression The Feeling of Play, the World, the Atmosphere. Just great. It is always going to be particularly exciting with Opponents who put real Pressure on me again at the Beginning. But this is also where the Learning Process of the Game looms. The Disadvantage is definitely the Fact that I missed Parts of the Story. Clearly the Majority comes across and is also well presented, it is not the Battle mill there nothing to understand, but there is still a lack Of Background information that I do not know I am missing. A big Plus, but the Decision-making Power towards the end! Short-term Motivation The Game comes with so many interesting Stakes and Possibilities that it instantly captivates. The Storythings (i.F.v. Collectibles) are still easy to find in the Beginning and so a certain Mystery builds up. Also about your own Character. Long-term Motivation Clear the Game is Fun across the full Range, but here and there the last Spark is simply missing. Especially because of the Collectibles. Maybe I just lack the necessary Enthusiasm, but I lost the eternal Search for the Collectibles at some point. At the Latest, when it should actually be "fast" at the End. Price/Game time €14.99per on Steam $14.99on lemmagame.com (-> €14.1515 http://www.finanzen.net/waehrungsrechner/us-dollar_euro on 29.11.15 13:37) 14.15€/9.2h-> 14/9 = 1.555 > 1 In my Eyes, the Game time for a Run Is perfectly fine, especially as further Runs Possible. And then there are the potential Workshop Levels.
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          Translated by
          Microsoft from Deutsch
          The Game is very fun in the first Half, the Parkour Mechanics are very well programmed, the control you have over the figure and the Feedback also top, unfortunately in the second Half it becomes totally confused both from the Story and From The level design, the world building , Transitions e.g. Level and the Game Mechanics. Levels are designed in the second Half so big and really bad and pointless, it seems totally loveless and you always just look for the Way and the Goal and can't get to enjoy Running anymore. In addition, the Flow of the Game is much slower, more And more opponents are thrown in that just disturb and hinder while running (and finding Their way) and the levels are just huge puzzles that you have to solve and which sometimes do not follow any convincing Logic. In the first Half, everything is more compressed, even a bit more linear, works better by the Mechanics, and more focused on Running. Technically, the Game is okay, the Graphics are useful here. Difficulty level is normal to high/very high towards the End, but unfortunately this only feels like this due to the complete Unobnoxity of the player and not because the Game would be so difficult from the actual Mechanics, this all seems much more balanced at the Beginning. . In the End, it just annoyed me to solve this lovelessly thrown stuff. From the Mechanics and Running, even compared to Mirrors Edge 1, really good, unfortunately outnumbered by The Level Design (Campaign and Challenge gel Level). Played: Much of the Campaign, canceled towards the End; Most of the Challenge Maps, many Community Maps, played with Controllers
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