Leviathan Starblade reviews

Translated by
Microsoft from French
Product received for free a rudimentary shoot'em up, we die in less than 10sec & especially you have to kill a maximum if not the mission is failed!! With everything on the draft & hyper-speed screen, it's almost impossible... In addition a progression without interest since everything is unlocked anyway from the beginning and fortunately since all the levels are similar, there are quasiement only the colors that change... even the decorations are almost non-existent & minimalist... It's ugly & the rotten gameplay... There really is nothing to keep in this game!
Translated by
Microsoft from French
Product received for free the basic idea is to make a shoot'em up with 1 fixed pattern weapon (main), one that can be targeted at 360 ° and the ability to stop pulling to use a melee weapon that absorbs projectiles and kill some enemy Special s. The idea is good, the grip is nice but because, yes there is a but, there are many failures and/or questionable choices that spoil the adventure. Good already level story, it's a text page and you have to specifically click on story to read it... Admittedly, this is not the most important in this type of game but let's say that without intro there is no doubt that there is no end and it does not give especially want to finish the game if we can finish it. If the music is varied and generally pleasant, they are not at all rhythmic according to the action. On the other hand sound levels is almost nothingness, there is the noise in the bottom of our weapons that pulls but no explosion of enemies no noise on the shots, nothing on the boss, in short no sound feedback. Visual level, I also have grievances, the enemies are animated from 1 to 2 frames and our ship on a single frame, the background repeats constantly on the same level and there are no noticeable visual indications when touched (it should be noted the absence of invulnerability frame and the life of the ship that continues to drop below zero after our death). There are 18 levels but you can choose which one to do and there is nothing to gain from all of them. On the other hand, we only get 20% of our life bar by finishing a level while we can lose very well to return to 100% and move on to the next. Always in the idea everything is available from the start and we do not unlock anything by playing, we choose the weapons of his ship before starting and everything is available. To summarize, the biggest problem of this game is there, we have everything unlocked from the start and no goal when playing a bit like a sandbox, except that here we do not build anything and there is no one to share. In the end, after the pleasure of discovery and despite a nice gameplay, we quickly lose the urge to restart the game to "continue".
Read more...