Translated by
Microsoft from French
Microsoft from French
Game of platforms/puzzles (but especially puzzles) in the line of the Swapper, but more funny... and in a little bit more difficult, especially following the last update which added a fairly strong level.
Being neither an arrow nor a light, I finished it in twelve hours.
A bit like the politicards, the game consists of walking on the bodies of these predecessors to arrive at its ends.
Indeed, here death is not punitive but useful and advisable. Whether it's crossing a pit bristling with peaks, weighing with your corpse on a button (the game uses a lot of Physics), serving as a cannon ball or as a driver at 220 volts to open a door, you will often have to sacrifice yourself so that the next one can advance in the puzzle, and this before he must himself die in turn... There is no limit to the massacre, if not the desire to save lives to make a good score, if possible in a minimum of time.
The goal of the game is to drive (and sacrifice) small Knights to their Grail. The game is divided into four levels, themselves divided into independent puzzles. There are sixty-five in all... and so much of the Grail. One progresses on a map that tells a story-like parchment way by unlocking the paintings one after the other. Free to the player to start a puzzle again if he wants to improve his score. Cosmetic bonuses (hats and fancy swords) reward resolution or a good score. One can also try to "feed" with a Knight a small ball of hairs hidden in the décor to add an additional challenge.
The difficulty is well screwed because it is very progressive. If the beginning is very easy, the puzzles of the last level, that of the city in the clouds, have really given me a hard time. Because the mechanics are piling up. If we start with simple plug-ins on panels or peak beds, we soon have to deal with reappearing portals, electric switches, others that require us to stay alive, ice cubes containing our corpses, teleportation portals, cannons, gravity modifiers and even double zombified. What's the brainstorm?
But it's still a very nice game that delivers its black humor in a light and potache way. We also note a small reference to portal in one of the puzzles.
If graphically we reach peaks, it's still cute and nice to look at, and then the little Knights are nice. The music is not bad at all and accompanies well the epic and good child mix of adventure.
Personally, I enjoyed playing it and I recommend it to anyone who likes puzzles and puzzle games.
The most:-a principle (the obligation to die) and cool puzzles-a good progression in difficulty-a lot of humor... right down to the end credits-a handiness with the keyboard (yet I have two left hands)-it's cute like everything I can not find "less" to report and I will not put to put.
A game with modest ambitions but perfectly fulfilling its specifications.