Lil' Squish

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About

Here is my Level Design Final Project for EMC 4301 - Game Design at TTU. While constructing the level's design, I followed the 4-Step level design process as follows:

1. Introduce: You begin with a small jump. One tiny spike to introduce you to the future world of obstacles. 

2. Develop:  More intricate jumps and several more spike obstacles. 

3. Twist: Suddenly there's a moving obstacle you must time correctly in order to continue your journey. And MANY more spikes. 

4. Transition/Conclusion: You finish the level out with having to time two moving platforms to inevitably throw yourself off the cliff to restart the level. 

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A huge shout out to the following people for contributing to my final level design:

- Brackeys: over-all awesomeness and killer tutorials. Without y'all, I'd be lost.
- Bayat Games: the wonderful graphics and super cute character design. 
- FMA & Scott Holmes: fantastic free use music for the background sound. 
- My Hubby: for playing through my game several times and listening to me scream at my code each time it broke. 

Platforms
Release date
Developer
Bork Enterprises
Age rating
Not rated

System requirements for PC

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Lil' Squish screenshot, image №1774549 - RAWG
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Last Modified: Jan 9, 2019

Where to buy

itch.io