Ling
About
What supports you moving ahead?
In the world of “LING”, only fists can break destiny, and only sword can cleave the chains. Even though it means another solitary journey, decision is made to get to “that place” with utmost efforts.
“LING” is an action adventure game with unique artistic style.
Our young man passing through the desolated world only to try to access the “final”, despite the ignorance of what challenge awaits there.
“LING” is the pronunciation of the Chinese character” 泠”. The world of “LING” tries to create an environment with coldness, wither, and cool, which are also the meanings of the character” 泠” under different situations.
At the same time” 泠” can also express the meaning of “zero”, implying the attempts and adventures of three game developers from zero.
In the world of “LING”, only fists can break destiny, and only sword can cleave the chains. Even though it means another solitary journey, decision is made to get to “that place” with utmost efforts.
“LING” is an action adventure game with unique artistic style.
Our young man passing through the desolated world only to try to access the “final”, despite the ignorance of what challenge awaits there.
“LING” is the pronunciation of the Chinese character” 泠”. The world of “LING” tries to create an environment with coldness, wither, and cool, which are also the meanings of the character” 泠” under different situations.
At the same time” 泠” can also express the meaning of “zero”, implying the attempts and adventures of three game developers from zero.
- “LING” is a single-player action adventure game.
- The game scene is focused on the atmosphere rendering.
- With a battle system emphasizing hit feedback, the player can experience the joy of fight with sword and fists.
- The player's skill and strategy will be tested by various enemies and BOSSes with different battle styles.
System requirements for PC
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows Vista+ 64 bit
- Processor: AMD Athlon X3 435 / Intel Core i3 530
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 530 - Lowest / nVidia GT 635 - Low / AMD HD 7670 - Low
- DirectX: Version 10
- Network: Broadband Internet connection
- Storage: 4 GB available space
Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 7/8/10 64 bit
- Processor: Intel i5 2400
- Memory: 8 GB RAM
- Graphics: nVidia GTX 960 / AMD R9 280X
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 4 GB available space
Ling reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
"Ling" Action & Clasher.
We embark on a journey through the devastated lands. Reach the end of the path and defeat the bosses will help you strong fists and Valiant sword!
Very beautiful and atmospheric game.
The Graphics are above all praise. You can Admire these fabulous beauties for hours.
There are no claims For optimization. Everything goes clearly and smoothly, the loading is fast, and the restarts are almost instantaneous.
The Controller is supported. Pleased that vibration works when you hit.
The Gameplay is pretty hardcore. At first glance, the typical slasher was with his own, special mechanics. The protagonist can make a jerk, beat his fists and waving his sword. He can Attack three times in a row, and then pauses. Hit him three times with his fist or waved his sword and stops. To hit again, have to pause. During This pause, it can be easily stunned or killed if you do not run away with a jerk. There is no Running (as such) in the game. The Hero moves in one tempo, adds to his speed only jerk. Jerk all the time will have to "run away" from the enemies.
There is no targeting in the game either. You Will have to unfold all the time in the right direction to get on the enemy. The Sword can impress those around, but fist-only those who stand right in front of the hero! Thus it is necessary to use a fist blow constantly!
In the mechanics of the game is a special combo or trick, without which the game is simply not to pass! There is no Description of this tricky chip. The Meaning of it is that hitting the fist at the right moment, the character does something like a critical strike, and then you can beat the enemy.
You have to punch one once at the moment of the enemy's swing. If you succeed, you will see a flash, it is much brighter than a simple blow. At this point, you can inflict three more blows with a sword with a large damage and get more energy to replenish the life of your hero. So It is possible to kill the enemy much faster and to fill life, hitting and running away a jerk!
Very Strange mechanics. To all this, the character's life is not regenerated by time. You can Recharge your energy only by killing enemies. There are no health packs or fountains In the game. Well, at least there are chekpoints. Dying does not have to pass everything from the beginning. You Will have to use this specific counterfist to pass the game.
Very beautiful, but difficult game. A Real challenge for the sophisticated gamer. Beginners will be hard. There is a possibility to put a gallon in the menu to reduce the level of difficulty, but I personally did not notice the difference. Without the use of the reception with the conspiracy to pass the bosses is simply unrealistic, and do not always get it, even the pros. You Have to catch luck and die a lot of times before you defeat a strong enemy. (I have No idea what the game Dude, who filmed the passage, but he was doing all the same counterattack! I even just get punched not always, and he has almost all blows to the target and some of the counterattack, as if he included in the game cheats or uses Some special cunning).
It would be much better if the developer added health regeneration. It would be Possible to run around a bit and recover from a failed counterattack, and then try to attack again, not replay the whole fight!