Lockdown Capitalist
About
Lockdown Capitalist exposes the duality of dealing with a pandemic. Do we lock everyone in their homes, or we save the economy?
Your ultimate objective is to reach zero infections and end with the disease. To do so, you have several choices to do, like entering lockdown and building hospitals.
Your budget will depend on the activity in your economy. Lockdowns decrease greatly the amount of budget you earn each day, which means less hospitals to deal with the pandemic.
Try to balance everything and win the game!
Milestone 1 changelog
The simulator is functional, but not really nerfed. It is weird to play. The frontend is very basic. No savegame functionality. No graphs.
There is a bug with the reproduction rate that causes daily infections to not reach zero ever. So in this iteration is not possible to win the game yet :(.
Remember this is the first of a three iteration project. The next iteration is to come in a few hours.
Milestone 2 changelog
The numbers are updated for a bit of a more serious gameplay. Now it kinda makes sense although full lockdown makes an easy gameplay. We'll iterate on this for M3.
Redesigned a bit with tables the game.
Milestone 3 changelog
We've got graphs! The numbers have been adjusted for an actual challenging simulation. Still not optimal, but playable. All the constants can be manually changed before starting the simulation through a form.
This is the final version released for Triple Trijam.