Long Gone Days reviews

Translated by
Microsoft from Spain
Early Access Review I'Ve Come to finish the first chapter. The truth, exceeded my expectations regarding the demo:-The visual section is still impressive, and what's more, I think they added a few more cinematics, which makes it even more enjoyable. -At first I was reluctant for the combat to be dependent on the shooting zones, because it is less likely to hit the head or chest, making it slower and with a slightly high difficulty curve. But my perception changed since: 1) The fighting is not random: they are correctly positioned so that it is possible to advance without dying often. 2) Combat and items/equipment are balanced, as enemies make a more or less fixed amount of damage unlike us that we can choose where to aim, and secondary missions (implying their rewards) are never missing. -The story is not at all complex, it develops naturally, and while what we decide to respond does not affect much history, if it does to the mechanics of play (to the morality in particular) If I had to report a small flaws or bugs would be :-Blurring between scenes is sometimes very fast or almost non-existent, which makes it uncomfortable. -In the scene where Rourke and Adair come out of the lake and take the clothes off the hanger, the clothes remain there even if they have taken it. -It Was on one occasion, and I do not know if it happens in other places, but some objects that can interact with a little lag when opening the dialog box (I happened with a trash can).
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Translated by
Microsoft from French
Early access review very good mix between Visual novel and classic JRPG with a few small phases at the sniper. It is difficult to judge fully the scenario because for now only one chapter is available for a game supposed to make 4, so I can criticize only chapter 1. The latter is about 3h long, plus if you do all the side quests. The scenario is relatively classical at the moment but the atmosphere and interactions between characters reinforce the immersion in the universe of this first chapter, namely a war in a province of Eastern Europe. The artistic direction is very good, the characters are nicely drawn, the pixel art paste is nice to look at, I do not have much to complain about it. The gameplay is made of exploration and combat passages inspired by classic JRPG like the FF SNES/PS1 or Golden Sun, there difference that here there are no random encounters or grind for levels, all fights are placed at specific locations, although some are totally preventable. This lack of grind and random encounters to the advantage of avoiding too annoying interruptions in the explorations parts and make the fights more balanced since the only means to change the stats go through equipment, objects consumables or combat capabilities. Fighting here, let's talk about it, these are turn by turn with a system of body parts that depending on the location allow to increase the damage inflicted, or paralyze the enemy, but with a higher or lesser risk of missing its target. There are special abilities with various effects that require "morale" to be used. Morale can be seen as the equivalent of PM in FF and is necessary to use the so-called abilities, but it also influences the effectiveness of the characters in combat, because the more it is high, the more damage they will inflict. The reverse is however possible because the less it will be higher the characters will be effective. Morale points can be achieved by performing various side quests, using objects but also by choosing the "right" answers when choosing dialogues. To finish with the gameplay there are also sniper phases that are very classic since it is only to aim one or more enemies and shoot them down. To summarize, this is a very good game, still unfinished and therefore at a fairly affordable price with developers still active on what is always a good sign. 8/10
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