Average Playtime: 39 hours

Longsword - Tabletop Tactics

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About

Longsword brings turn-based tabletop tactics to the digital world of PC Gaming. In Longsword, you will collect and build an army comprised of miniature champions, spells, equipment, and structures. You can then customize the appearance of your army and enter it into battle on a hex-based tabletop battlefield!

The heart of Longsword is in its online combat, where you will pit your custom armies against those of foes from around the world. But so too does Longsword provide solo and cooperative adventures to hone your skills, discover the world of Longsword, and to earn unique rewards.

The true potential of Longsword is that it is not just a game, but a framework for tabletop games. The world of tabletop gaming is huge and we want to provide a common ruleset and a common set of tools to bring tabletop gamers from every genre into an online space where they can share their passion.
Platforms
Release date
Developer
Zero Sum Games
Publisher
Zero Sum Games
Age rating
Not rated
Website
http://www.longswordgame.com

System requirements for PC

Minimum:
  • OS: Windows (64bits only) 7 / 8 / 8.1 / 10
  • Processor: i3 4th generation / i5 2nd generation / A6 series
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000 / AMD Radeon 5800 series / NVidia 550Ti
  • DirectX: Version 11
  • Storage: 5 GB available space
Recommended:
  • OS: Windows 10
  • Processor: i3 5th generation (or newer) / i5 3rd generation (or newer) / FX4170 (or newer)
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon 8000 series or newer / NVidia GTX 660 or newer
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: Recommended Resolution: 1920 x 1080
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Longsword - Tabletop Tactics reviews and comments

Translated by
Microsoft from Russian
Early Access Review... As much in this word. Digital version of the card with cards and thumbnails on the stands, miniatures can be painted and pick up the stand. The gameplay Itself takes place on the pitch in a tactical mode, where the main goal is to destroy the enemy base. Pros: Good Luck. Or rather, the lack of influence of luck on the action in the game, your army always deals with fixed damage, and situations when, because of the throw of the unit in the cube, your legendary hero did nothing and died no. Although the cards in the hand fall randomly, but this is the standard for any similar game. Cons: Content. At the moment, very little, cards for each fraction of a little, single scenarios with a plot of only 2 and those short. F2P. Implemented extremely squalid, you are given a choice of 1 deck, without even showing what cards there and in general the mechanics of the game by them. Thus in a deck on so many basic cards that as they to play with a normal deck it is not clear, on purchase of 1 booster from which falls only 5 random cards from all decks, it is necessary to play games 10 with a bot. So collecting a normal deck will take forever. Campaign. Unlike the usual game mechanics in it changed and as for me for the worse. You Have a separate deck corresponding to this scenario, the cards on the field are called without the use of resources at once all that is on hand, and in cases of loss of the unit his card also disappears from the deck. That eventually leads to the replay of each battle to the absence of losses, otherwise each subsequent will be more difficult for you. It is also necessary to note the random cards on the hand at the beginning of the battle, because of which on the hand can be a pile of cards with items and you will have nothing to fight, while the enemy army immediately placed on the field, while starting the fight you can not change this set. Saving is also absent, so the whole game is reduced to the maximum preservation of units and throwing away all the items that will prevent you to summon your horde. Balance. Also quite questionable, especially with respect to expensive and cheap cards, to call a few cheap cards easier and by force they are not worse, and block 1 card with different skills is not so difficult, except that the legendary cards are worth something. Conclusion: At The moment there is not, especially in the free version. The Content of the game is small, and the one that is poorly implemented, can be when the game will be completely finished. But the development is so long that we will see it only in a few years, if you are lucky and the developer does not get bored with this case.
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