Average Playtime: 1 hour

Heroes of Dire

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Heroes of Dire is a new massively-multiplayer tactical role-playing game from Spellbook!

You are a powerful hero with an army of fighters battling through strategic turn-based combat to win treasure, fame, and glory for your guild!

Join with friends to defeat challenging deity boss raids, take up quests for epic treasure, invade enemy guild halls, and fight in brutal gladiator arenas as crowd favorites live and die for your amusement!

Cross-platform servers bring together thousands of players on desktop and mobile devices with support for Windows, Mac, Linux, Android, and iPhone!

The New Player Guide is available at https://dire.wiki/guide

Heroes of Dire is all about assembling squads of fighters to make war with other guilds, monsters, and players!

Fighters come in many fantasy archetypes such as Mages, Paladins, and Healers. No two are ever the same, with unique names, races, stories, stats, titles, and equipment constructed by procedural generation with impressive and hilarious results that will always keep the game fresh.

The One-Eyed Knight, Two-Fingered Pete, The Laughing Horror, Georgia the Peach, or Screaming Ethel are just a few examples of the trillions of possibilities. For a few Silvers (the in-game currency) players can randomly roll for new fighter names to discover the perfect moniker, or work with a live Dungeon Master to create the perfect name!

Fighters have four gear slots: Weapon, Offhand, Armor, and Trinket.

Different items help determine what role a fighter plays, such as holy wands and flasks for Healers, or poisoned dual-wielded daggers for Rogues to maximize backstabs.

A robust crafting system allows heroes to build the perfect gear sets, with the most skilled players able to construct ultra-rare Masterwork items!

Almost all items in Heroes of Dire are procedurally generated with no two ever the same. Dungeon Masters will regularly appear in the world as traveling magicians or blacksmiths who can enhance your gear, or as merchants offering unique treasures.

When in combat, fighters take turns moving and attacking with actions having a time cost that determines round order.

More expensive actions, such as splitting an enemy archer in half with a greatsword, might push your fighter to the bottom of the action list for 14 rounds, while moving would only cost 3 or 4. This turn-based combat system creates an incredibly rich strategy simulation where each decision has a direct and immediate impact on who wins or loses.

Skilled players won't waste a single round -- One move in the wrong direction or an attack at the wrong time can immediately swing your massive lead into a crippling loss.

Every battle is part of a greater narrative, such as a guild war or a quest chain, and players can have multiple squads involved in many fights at the same time.

Need to pause the game for a moment?

Exiting a battle puts the AI in control of your squad until you're ready to return. Utilizing this AI system you can deploy multiple squads to wage multiple battles across the world map simultaneously. This system creates a truly massive multiplayer experience as guild wars can pull in hundreds or thousands of players!

Partner up with friends and follow them into combat for hours of quests, guild wars, and special Dungeon Master events! Battles can involve up to 48 fighters, with as many as 12 players in a single fight!

Make sure to flag your friends as "FRIEND" to enter battle on the same team and share world map vision, or simply join the same guild.

Guilds play an integral role driving the story and action in Heroes of Dire! Besides social and organizational hubs, they will wage war for dominance of the world map, with members winning prizes and benefits for capturing resources, such as an ancient relic or metal ore node.

Quests are a series of battles against NPC factions in the world of Dire, with powerful items and precious Silvers at stake. Loot can then be sold on the player-driven open market, or scrapped for extra Silvers.

Large-scale Community Quests are available for every hero to join, as well as Solo and Guild quests. Some quests also have

Each player will have a custom player title. In addition to looking cool, these titles help inform us of who is who in the community. Players sporting powerful or unique titles will stand apart from the crowd, lending weight to their obviously superior opinions and impressive physiques. Everyone will have the chance to earn new titles when taking part in special Dungeon Master events, and are also randomly generated after 1,700 battle wins.
Release date
Age rating
Not rated

System requirements for Linux

  • OS: Ubuntu 12.04+, SteamOS+
  • Processor: SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
  • Storage: 600 MB available space

System requirements for PC

  • OS: XP SP2+
  • Processor: Intel
  • Memory: 2 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 600 MB available space
  • DirectX: Version 11

System requirements for macOS

  • OS: Mac OS X 10.8
  • Processor: Intel
  • Memory: 2 GB RAM
  • Graphics: SM2 1GB VRAM
  • Storage: 600 MB available space
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Last Modified: Aug 28, 2019

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Heroes of Dire reviews and comments

Translated by
Microsoft from Deutsch
well its not that good but its also not bad... feels slow sometimes, progression and stuff i dont give it negative but i wont play it at current state
Translated by
Microsoft from Deutsch
You can say what you want it is a very pleasant game where you can progress even without looking for the maps are beautiful and everyone who likes rpgs and who is not spoiled by graphs will feel comfortable here
Translated by
Microsoft from Deutsch
Game Recommendation subject to Reservation. I welcome the Idea of releasing a turn-based Multiplayer Role-playing Game In principle, and Heroes of Dire comes up with quite promising. In Contrast to fully commercial Rip-off Titles, which rely predominantly on pure Graphic Effects, where one often has the Impression that the development of the actual Game was prematurely canceled or completely "forgotten," HoD noticeably becomes much more Attention. The Development of technical Details and the Complexity associated with a "classic" RPG. The Graph is likely to be polished up a little bit, but in my View it is not a Priority at the moment and may well be considered to be quite sufficient. Nevertheless, the Game quickly shows that it still has many Construction Sites: 1. Charging a Map when you switch into a Fight takes a felt Eternity. Especially when you finally see the Map in front of you, I can't get away with the Impression that it has only just been downloaded with a Download rate from Acoustic Headpler Times. 2. I find The Camera setting Options of the Battle Map insufficient. In Default, the Camera always jumps behind the Character who is on the Ball-and spins every time. I Find it very confusing and not exactly positive to keep track. The fixed "Spectate" fashion isn't really satisfying either, but for me still best of all Possibilities. A full Bird'S-eye view purpose I miss. 3. I find the Game control in particular Menus very bulky and unwieldy-clear, intuitive, fast and elegantly operable looks different. 4. Since the Game is turn-based (which, as I said above, I do not consider to be detrimental at all), there are also waiting buttons for every Character except their action. Here I urgently wish for a "wait until You are back" button, because again and again the same Figure "wait!"-"Wait!"-"Wait!"-"Wait!" ... Saying und/or the Figure equal 5 or 10 Rounds and therefore to make it wait too long, I now do not find soooo horny ... But these are all rather Trifles that should be fixed quickly. I watch the Game for a While, but wait one or two updates again, and then decide if I play it any further. It definitely has potential! At the Moment, however, I still find it too bulky, tough and cumbersome For fun to really arise.
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