Average Playtime: 5 hours

WARMACHINE: Tactics

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About

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction.

Take control of an elite battle mage known as a warcaster and his army of unstoppable warjacks and deadly soldiers in this intense and aggressive turn-based tactical combat game set in the award-winning, steam-powered world of the Iron Kingdoms.

WARMACHINE: Tactics is a next-generation turn-based tactical game developed with the Unreal 4 engine. Cutting-edge visuals, an immersive world setting, and squad customization features offer a rich multiplayer experience along with an extensive single-player campaign that will appeal to fans of revered tactical games like X-Com: Enemy Unknown and The Valkyria Chronicles.

Learn more about the WARMACHINE: Tactics and the Iron Kingdoms at: http://warmachinetactics.com


Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains three Warcasters, multiple Warjacks, and multiple Warrior units!
• A point-based squad customization system that allows you to decide exactly what units and strategies you take into battle!
• Five multiplayer maps: Forest Ruins, Trenches At the Border, Swamp Bridges, Orgoth Ruins and Snowy Valley. New Multiplayer maps will release regularly, always for free!
• An epic single-player campaign featuring 21 missions and an engaging storyline that will immerse you in the world of the Iron Kingdoms!
• AI Skirmish Mode!

DEMO Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains one warcaster, two Warjacks and multiple Warrior units!
• All available multiplayer maps!
• Three missions of our epic single player campaign!
• AI Skirmish Mode!

Join the fight, now!
Platforms
Release date
Developer
WhiteMoon Dreams
Publisher
Privateer Press Interactive
Age rating
Not rated
Website
http://www.warmachinetactics.com

System requirements for macOS

Minimum:
  • OS: 10.9.2
  • Processor: 2 Ghz Quadcore or Better
  • Memory: 4 GB RAM
  • Graphics: Intel HD 5000
  • Network: Broadband Internet connection
  • Storage: 30 GB available space
  • Sound Card: Internal solution
Recommended:
  • OS: 10.9.2
  • Processor: 2 Ghz Quadcore or Better
  • Memory: 8 GB RAM
  • Graphics: NVidia GeForce GTX 780M/AMD FirePro D300 w/2GB VRAM
  • Network: Broadband Internet connection
  • Storage: 30 GB available space

System requirements for PC

Minimum:
  • OS: Windows Vista 64 bit
  • Processor: 2 Ghz Quadcore or Better
  • Memory: 4 GB RAM
  • Graphics: Intel HD4000
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 30 GB available space
  • Sound Card: Soundblaster Compatible
Recommended:
  • OS: Windows 7 (SP1)/8 64bit
  • Processor: 2 Ghz Quadcore or Better
  • Memory: 8 GB RAM
  • Graphics: NVidia GTX 670/AMD Radeon or HD 7870 w/2GB VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 30 GB available space
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Last Modified: Feb 22, 2023

Where to buy

Steam

Top contributors

Sinkler

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121
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WARMACHINE: Tactics reviews and comments

Translated by
Microsoft from Deutsch
First of all, I'm a Fan of turn-based Games! At that time I played the Table Top of the Warhammer World. Basically, the Idea behind the Game is very good and I was sure the Game designers could do nothing wrong here. Also, taking over the Warjacks is quite cool. The Principle of the Game is really great. I'm not a Graphic, but unfortunately I have to say the Graphics is so out of date.. It could easily be 15 Years old. The Pixels are something of RIESIG. This is incredible. The Story is absolutely cheap. The Characters are not lovingly desinged. The Landscape doesn't offer many Opportunities. (+) Game Principle (-) Graphics, Fighting, Multiplayer, FPS Lag Spikes
Translated by
Microsoft from Deutsch
hmm... i still want to find it brilliant, or at least good.. still struggling to do so. one word in advance: if you gotten the tactical manual in the kickstarter... dont belief its words.. example: page 41. "Once the main turret is destroyed, the car with the smaller turrets opens to reveal another pair of Assault Kommandos and Man-O-War Shocktroopers each." thats simply not true at all! there other infos that are not whats happening in the missions.. thanks a lot. the rest.. looks nice. from time to time i get the feeling that KI was substituted with better "to hit" ratios for the computer "controlled" units. a skirmish against the computer feels like a tower defence game with only one wave of enemies. ok, its not finished yet, i wont rant more atm. some devs should not be bound reading here, because they have still a lot, and by that i mean A LOT, of work to do. i'll give it a tumbs up BUT FOR HARDCORE FANBOYS ONLY.
Translated by
Microsoft from Deutsch
Pone Would have been a nice Game. Pros: + One has been given tired to take over the models from the TT. + The Story is quite good what I got. + There is a Multi Player Mode and you can build your own Battlegroups. Cons:-The Controls hang. (For example, You want to do something but can do nothing more because by something the Figure is no longer selected with it for the Figure Train Terminated. Moving the Figures Takes because the Curser spring at some make back and forth.) -The Between Sequensen are only Pictures with Sound but the Mood doesn't come across (with me). -The Attributes are not of the TT and a bit strange. Warjacks have no Systems. (And I didn't really understand the Cube system, either.) -I don't think the Grafig is so great, but that can only be mine. -The Sound is played from time to time in an ornate way or several Sounds overlap. -There is an Event Camera (nice Thing) but if the Winch of the Camera is not right you can only See walls or Trees and do not see what is passed on on its own.
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