Lost Planet 2 reviews

Translated by
Microsoft from French
Capcom wanted to do too much on this game after a very good first lost planet. The graphics still hold the road since it was released. The cinematics and their staging serve a film of Hollywood adventure a little too pushed. It moves well, it shakes, it farts and when we come into play the gameplay is not really top, too clumsy and the sensations of play are heavy and a little soft. The character is too slow and execute some actions at a bad time is penalising the death penalty assured because impossible to stop the action in short and it is long. But not that the grappling that hangs automatically when one jumps or falls is most penalizing, mechas which are a very good idea are even slower and almost painful to move correctly, some actions and weapons block you on the spot without the possibility of movement during their use. In short it is not easy to take in hand and especially get used to it. We say that we will focus on the scenario for the penalty but even there and especially there we get lost. Not really inspired but mostly totally spirited and bordélic he starts from a good idea massacred. It must be known that one will embody the different factions of the game in turn but not necessarily following and therefore with different motivations that one does not fit right away for some and with equally different goals not all the time well exp DAC. Thus the staging and the unfolding of the scenario leaves totally puzzled as the whole makes a copy of the most blurred and not totally understandable even if towards the end all this beautiful world finally joins. The cutting inside the episodes also does not help to plunge into it and breaks a rhythm that is thus found in a sawtooth and sometimes annoying. Indeed, in these missions one is brought to the action for more than fifteen minutes see even a twenty before the end of mission screen and loading, when the suite proposes 1min 30 of play and recommended for the screen and the loader , then 5 min, rebelotte, 12 min, ect. Unintelligible, see staggering, the shorter ones can only be to walk from point a to point B by killing only two poor soldiers or just by activating a door. How did the developers say it was a good cutting in the course of the missions? I do not know what the campaign gives solo but in co-op we still have a good time if you do not take your head on all the negative and badly screwed points of the game. Let's also talk about the optimization for the PC version that is not bad at all but that is tainted with bugs and pesky omissions. For example, the keys displayed on the screen or in the commands are pressed on the QWERTY keyboards and the French version is not converted for our AZERTY, so we must constantly look for the right keys and get used to it throughout the game. Not really practical. We add a layer with unpractical and unergonomic menus. Finally a multi tested with a classic friend and not really crazy because of his mollason gameplay. In short after a first episode more than sympathetic one gets some disappointment with this second Opus totally wobble.
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