Average Playtime: 2 hours

Lost Planet 2

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About

Lost Planet 2 is a third-person shooter, the second installment in Capcom’s Lost Planet series. Plot The game takes place on E.D.N. III, a planet full of hostile alien insectoids named Akrid. The story begins ten years after the events of the original game. The climate of E.D.N. III starts getting warmer. Military organization NEVEC begins a dangerous operation to exploit a unique Akrid Cat-G. The game consists of six episodes. In each of the player controls different characters, mainly from NEVEC’s spec-ops. Gameplay The game is divided into six episodes. Each of them consists of several chapters that in their turn consist of several missions. There are no checkpoints during the missions, so each of them requires a player to complete it in one sitting without dying. The player explores levels both by foot and via special mechanized armor suits known as Vital Suits. The Vital Suits have their own set of heavy weapons such as rocket launchers and chainsaw. On foot, the player can use a grappling hook to reach remote places or hang on other Vital Suits. Multiplayer The game has the strong emphasis on multiplayer. It offers both cooperative and competitive modes. Versus multiplayer shares many similarities to previous games, adding new game modes and customization options.
Platforms
Metacritic rating
63
Release date
May 11, 2010
Developer
Capcom
Publisher
Capcom
Age rating
13+ Teen
Website
http://www.lostplanetcommunity.com/

System requirements for PC

  • OS: Windows XP, Vista
  • Processor: Intel Core 2 Duo, AMD Athlon X2, or faster
  • Memory: 1GB+ (Windows XP); 2GB+ (Vista)
  • Graphics: Shader Model 3.0 or higher; NVIDIA GeForce 7800 Series, ATI Radeon HD 2400 Pro, or higher
  • VRAM: 256MB or more (Not guaranteed to run when shared with main memory)
  • DirectX®: DirectX 9.0c or higher
  • Hard Drive: 13.0GB free space
  • Sound: DirectSound Support (DirectX 9.0c or higher)
  • Other Requirements: Internet connectivity
Internet connection required for game activation.

To play online, activate an online account using a product key. Limit one account per key. One product key included.

Games for Windows–LIVE System Requirements: Multiplayer play and other LIVE features included at no charge; games may offer additional downloads that may require additional fees. LIVE is not available in all countries, visit http://www.gamesforwindows.com/live/countries for more information.
Features and system requirements may change without notice. Subject to Terms of Use (at http://www.gamesforwindows.com/live/termsofuse). Broadband Internet service required (sold separately). Some broadband services may not work with LIVE and performance may vary. Under 13 requires parental consent. See http://www.gamesforwindows.com/live for full details.

You must accept the enclosed License Agreement.
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Last Modified: Sep 17, 2019

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Lost Planet 2 reviews and comments

Translated by
Microsoft from French
Capcom wanted to do too much on this game after a very good first lost planet. The graphics still hold the road since it was released. The cinematics and their staging serve a film of Hollywood adventure a little too pushed. It moves well, it shakes, it farts and when we come into play the gameplay is not really top, too clumsy and the sensations of play are heavy and a little soft. The character is too slow and execute some actions at a bad time is penalising the death penalty assured because impossible to stop the action in short and it is long. But not that the grappling that hangs automatically when one jumps or falls is most penalizing, mechas which are a very good idea are even slower and almost painful to move correctly, some actions and weapons block you on the spot without the possibility of movement during their use. In short it is not easy to take in hand and especially get used to it. We say that we will focus on the scenario for the penalty but even there and especially there we get lost. Not really inspired but mostly totally spirited and bordélic he starts from a good idea massacred. It must be known that one will embody the different factions of the game in turn but not necessarily following and therefore with different motivations that one does not fit right away for some and with equally different goals not all the time well exp DAC. Thus the staging and the unfolding of the scenario leaves totally puzzled as the whole makes a copy of the most blurred and not totally understandable even if towards the end all this beautiful world finally joins. The cutting inside the episodes also does not help to plunge into it and breaks a rhythm that is thus found in a sawtooth and sometimes annoying. Indeed, in these missions one is brought to the action for more than fifteen minutes see even a twenty before the end of mission screen and loading, when the suite proposes 1min 30 of play and recommended for the screen and the loader , then 5 min, rebelotte, 12 min, ect. Unintelligible, see staggering, the shorter ones can only be to walk from point a to point B by killing only two poor soldiers or just by activating a door. How did the developers say it was a good cutting in the course of the missions? I do not know what the campaign gives solo but in co-op we still have a good time if you do not take your head on all the negative and badly screwed points of the game. Let's also talk about the optimization for the PC version that is not bad at all but that is tainted with bugs and pesky omissions. For example, the keys displayed on the screen or in the commands are pressed on the QWERTY keyboards and the French version is not converted for our AZERTY, so we must constantly look for the right keys and get used to it throughout the game. Not really practical. We add a layer with unpractical and unergonomic menus. Finally a multi tested with a classic friend and not really crazy because of his mollason gameplay. In short after a first episode more than sympathetic one gets some disappointment with this second Opus totally wobble.
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