Average Playtime: 1 hour

Lucid Trips

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Lucid Trips is a VR experience which takes places in planetary dream worlds. You explore an artistically designed surrounding with a completely new concept, defining and navigating your avatar in a distinctive way, using hand motion controllers. You float and fly as a bodyless consciousness with two ghost-like arms.

Current content
● Unique locomotion - No teleport nor room scale
● Immersive feeling of weightlessness and flying (Jetpack like)
● Tutorial & trainings & exploration
● Physically based climbing locomotion
● One planetary game world to explore (more will come)
● Asynchronous multiplayer (Hide, leave trace, seek...)
● An artwork from DAIM to discover
● Speed flight user challenge (Arcade)

Near future content
● At least two more planets to explore
● More stuff to play around with
● Swimming locomotion
● +-10 singleplayer missions on each planet
● More power ups for flying
● Artworks from artist like Low Bros, Neo Rauch, Gero Doll...

Far future content (probably not within Early Access)
● More planets
● Level editor
● Different game modes

Ben Lang from Road to VR:
“The Fearless Creativity of ‘Lucid Trips’ is Exactly What VR Needs to Thrive”

Joe Durbin from Upload VR
“Lucid Trips’ Provides The Most Freedom I’ve Ever Felt In VR”

1.) Lucid Trips is based on an experimental locomotion concept which can cause discomfort for some people. There is a comfort level which you can turn up and down by clicking right and left on the touchpad. 7 is maximum comfort with max particles in your view and vignette reaction. If you use Rift please steer to either site and press the thumb button to change the comfort level. Max recommended playtime for beginners 15 min.

2.) Since this is a 'sitting experience' Steam VR will fade out the Chaperone automatically after some seconds.Please be aware of this when playing standing.


Known bugs:

When creating challenges for other players this mode still has some bugs. Hiding gems sometimes won’t work properly. (f.e. No gems in Inventory, no “place here” area projected)

If you haven’t recentered yourself with pressing and holding the menu button the game menu sometimes shows up with a wrong orientation to you. Please always recenter first.

Slightly decreased performance when using Oculus Rift & Touch via Steam compared to HTC Vive.

Some physic bugs/anomalies.

Occasionally crashes in SteamVR menu if Vive camera is activated.

The Chaperone disappears when using Vive with a sitting or standing experience. We show a warning every time you recenter so you remember and make sure you avoid hurting yourself or your hardware. (This is not a bug)
Release date
VR Nerds
Nico Uthe, Sara Lisa Vogl, Julian Heinken
VR Nerds, Sara Lisa Vogl
Age rating
Not rated

System requirements for PC

  • OS: Windows 7
  • Processor: i5 4690 @ 3,5 Ghz
  • Memory: 8 GB RAM
  • Graphics: GTX 970
  • Storage: 1 GB available space
  • Graphics: GTX 970
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Last Modified: Aug 28, 2019

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Lucid Trips reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review + Definitely a beautiful Game from German Country With an interesting Locomotion Method. + Asynchronous Multiplayer is quite nice, let's see where the Journey goes. + The Graphics are reduced in a purposeful manner. + Music is very nice + at the Price, you can't do much wrong-It's very hard to turn around floating on the Ground. I think it would be better if the Ground had to be grabbed with the Gripbuttons. -The Levels do not (yet) separate from Art Design. -Menu still very useful
Translated by
Microsoft from Dutch
Early Access Review This is a cool concept for a game. However in it's current state several things are a bit akward. The jet powered thingies on your hands feel just misplaced in this game and also not that useful. I was thinking I desparately need some kind of wings. I was flapping around with my arms but that did nothing at all. Maybe your hands could get really big and would function as wings somehow. It would also be cool if there would be air currents one could float on in the sky. The moving around is not so easy but that might be a matter of practice. It would also be cool if there was much more a sense of endless height like in Windlands. Now the worlds are pretty horizontal. It would be cool if you could jump down from one little world to the other. Furthermore i would like to be able to go really fast. One thing annoyed me really and that is the comfort settings. I really seriously dislike the black borders when I move (in any VR game!) and for some reason everytime they automatically reset. I have to put them to off each time. The last minor points is that to my feeling the arms were a bit too much in front of me and the flamy thing in the middle best not be there at all, as it is merely a distraction and not useful in anyway.
Translated by
Microsoft from Deutsch
Early Access Review A very nice Game from Germany, from the Otherwise well-known Site VRNerds.de, that special and the Game is the Method of transport, who expects a Shooter or Action here is completely wrong, it is a quiet and rather med itable Game and thus it stands out from most of the VR games available here on Sream. The Graphics are purposeful and beautiful to watch, plus a fantastic Accompaniment to music. For Introduction there is a Tutorial, then some Single-player missions and the actual Game is then the asynchronous muliplayer mode, there it is about Finding or Hiding Gems. Here and there it is still a little wrong with fine-tuning, but for the Price of 7.99 Euros, you get a Rough diamond, which in the Future will be sanded by paid DLCs (new Planets, up to 3.99 Euros) and various other free Updates. I Play games with the Rift CV1, there is no official Support yet, but already works very well. It can be played sitting or standing in Case you get a little nauseous or dizzy, don't Worry that will get better over time. Just Try it over and over again, but no longer than 20-30 Minutes for Starters. Enjoy Lucid Trips!
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