The Story Goes On
About
Drop into the unfinished storybook of a crazed author, on the brink of being discarded forever. Discover what it means to become a hero worth writing about.
“The Story Goes On” is a different take on the hack’n’slash genre: combining elements of permadeath, random world generation, dozens of unique items and an overarching story.
50+ VARIOUS ITEMS
Every item is designed to shift the way you play: from standard buffs to combat enhancements to new ways of traversing puzzles, items are made to work together and grant the player cool item combinations every time they play.
A CHANGING WORLD
By progressing further and completing dungeons, the story introduces new bosses to defeat, tougher enemies to fight and more complex environments to conquer.
PRE-BUILT DUNGEONS
Within each randomly generated world is a matching pre-existing dungeon that introduces new mechanics, enemies and story elements into the main game.
STUFF TO HIT
20+ bosses to defeat, dozens of enemies to grind out for gold, the works.
A RESPONSIVE SOUNDTRACK
Our original soundtrack adapts during gameplay to match the pace of battle.
“The Story Goes On” is a different take on the hack’n’slash genre: combining elements of permadeath, random world generation, dozens of unique items and an overarching story.
50+ VARIOUS ITEMS
Every item is designed to shift the way you play: from standard buffs to combat enhancements to new ways of traversing puzzles, items are made to work together and grant the player cool item combinations every time they play.
A CHANGING WORLD
By progressing further and completing dungeons, the story introduces new bosses to defeat, tougher enemies to fight and more complex environments to conquer.
PRE-BUILT DUNGEONS
Within each randomly generated world is a matching pre-existing dungeon that introduces new mechanics, enemies and story elements into the main game.
STUFF TO HIT
20+ bosses to defeat, dozens of enemies to grind out for gold, the works.
A RESPONSIVE SOUNDTRACK
Our original soundtrack adapts during gameplay to match the pace of battle.
System requirements for Xbox One
System requirements for Nintendo Switch
System requirements for PC
Minimum:
- OS: Windows Vista or later
- Processor: 2 Ghz Dual Core
- Memory: 1 GB RAM
- Graphics: Direct X 9 Compatible Card
- DirectX: Version 9.0
- Storage: 350 MB available space
- Additional Notes: If your toaster can't run it, there are settings to turn down the effects.
Recommended:
- OS: Windows 7 or later
- Processor: 2.01 Ghz Dual Core
- Memory: 2 GB RAM
- Graphics: Direct X 9 Compatible Card
- DirectX: Version 9.0
- Storage: 350 MB available space
The Story Goes On reviews and comments
Translated by
Microsoft from French
Microsoft from French
Early access review the story goes on is at the beginning of its early access I would like to clarify that when I tried the story goes on, the game was in early access. It is even, to be more precise, at the very beginning of its early access. There is still a lot of work to be done.
The game has no history yet when I tried it. These are just levels that you can play at the channel.
The prospects of this game are good, but it still requires work on the part of the authors. If the Studio fulfils its part of the contract (bring the game to its final version), the game promises to be excellent, but it will not have to give up because there are still many things to do!
To discover all my impressions on the story goes on.
[www.graal.fr]
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review * Got the Key for the Game from the developer in a Givaway promotion in the "100% Achievement Group" * The STory goes on is a Rogue Like Top Down Hack 'n 'Slash game. You run with the Arrow Keys and with the Mouse you specify the direction in which the Character should look. With the left Mouse button you can then use your Weapon. In addition, there are various other Objects and a Secondary property.
The Ziehl is to fight through different Areas with Opponents who possess many different Characteristics, to find a Key and to fight a Boss fight. The most important thing is: "Know Your Enemy" because every Opponent and every Boss reacts differently and has a certain Strength or Even a weakness. This is particularly pronounced in Boss Fights, because the fewest bosses can be defeated by simply running and throwing on it, for almost everyone you need a special Technique or Tricks.
The SPiel can be compared a bit with Binding of Isaac because it plays similarly from the System.
Pro:-Many different Opponents-Boss battles-Steam Achievements-Steam Collectible Cards-Steam Cloud-Many Different Items-Different Characters Can Be Unlocked by Solving Certain Puzzles-Graphics Need to Come but After Some Time One notices the advantages of an uncrowded and easy-to-keep world-Developers are Active in different Groups, Forum and also by Message If necessary Con:-Control/Combat System can sometimes still haster a bit. Sometimes you strike and the Sword goes through the Opponent as if it wasn't there.
-At the moment there are often crashes through the Game code, which they fix at the Moment.
-The Puzzles to unlock new Characters are considered to be a little too simple and too obvious in the Game conclusion: Clear Purchase recommendation for Fans of this Genre and People who do not hope for an AAA Title here but clearly know that it is a SMALL Indie Team trades.
More Recommendations (mainly Tower Defense Games): http://store.steampowered.com/curator/8896126-Gametests-and-Videos