Average Playtime: 1 hour

Skelly Selest

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Ancient prophecies fortell, if there becometh no more room in Hell, thy evil dead shall spill onto thy Earth, and upon to Heaven's gate. And so, the Selestial Order send forth into Hellstorms divine skeletal vessels of hallowed Heavenly Keepers, to smite thy Hellion souls. You are one such Keeper... Will Earth fall to depravity? Will Heaven's purity remain? Sanctity rests with you...GameplaySkelly Selest is a score-attack slash dash run 'n' gun-athon. It includes a variety of enemy wave-based pulse-pumping game modes with Steam score leaderboard support.


Venture into the procedurally generated perdition depths of Hell, through Bone Plains, Flesh Gardens and the Soul Necropolis where you must face the huge monstrosities of the Arch Lichemancer and Deamonica Netherlord alongside their numerous hordes of sinful horrors. Luckily you'll stumble upon myriad of blessed item loot to bolster your fighting prowess and perhaps even rescue alternate characters and other unlockables to customise your visual and gameplay styles.

The game modes also include a pit arena survive-athon where you battle endless meanies, a gloomy dank dungeon crawl open to all beasties and bosses, and even a strategic collectable card game inspired by Final Fantasy 8's Triple Triad.


Release date
Developer
Digerati Distribution
,
Caiysware
Publisher
Digerati, Caiysware
Age rating
13+ Teen
Website
http://caiysware.com/skelly-selest

System requirements for Nintendo Switch

System requirements for PlayStation 4

System requirements for Xbox One

System requirements for PC

Minimum:
  • OS: Microsoft Windows: XP / 7
  • Processor: 1.2GHz
  • Memory: 512 MB RAM
  • Graphics: Dedicated 256Mb
  • DirectX: Version 11
  • Storage: 100 MB available space
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Last Modified: Nov 10, 2022

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Sinkler

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Skelly Selest reviews and comments

Translated by
Microsoft from Spain
Skelly Selest is a fairly simple game with easily recognizable colors and a good soundtrack, which, although it can not coincide very well with what is the game and its theme, its style frantic makes the experience of playing the game more enjoyable. Its variety of modes, blessings and in the section of choice of character, these are quite level giving different possibilities when playing. But although its boses are well and the content in general also, you can not deny that the game is still missing some things to level itself and that everything that can appear in the game is useful or not beyond 1 single time. Something that if it is wrong in the game, is the fact that there is no predefined key to go to the back and that is difficult to understand sometimes the text on screen.
Translated by
Microsoft from French
Parked between the binding of Isaac and crawl this little game deserves a little attention from your PARS, since it is as simmerous as simple indeed, by part a game mode as simple as in Isaac:-endearing character-isometric 2D view-horror atmosphere-where one like to purify the UNDERWORLD with his axe and his ghost pistol! A occasions of upgrades whose turn is neanmois quickly made, which does not bother, because of being able to often fall back on those who are indispensible. In short: a small nuggo in the colors of a benevolent Isaac and not too badly successful! No gameplay header, no strategy of combinations of wacky objects that you rot your RUN because of their NON-COMPATIBILITEE!! ... * Throat scraping * honestly, it's not the game that will make the biggest hole in your budget of the year/month/week. Then it's pretty cool:) PS: it to a game in the game... * insta-buy *
Translated by
Microsoft from Spain
For How cheap this is, it's great with various entertaining modes and decent amount of unlockable. Although There really is a good couple of things to do, I'm sure this game would be forgotten within the Dungeon crawlers, because there is not much to do even if it seems that there is. My recommendation would be to add new maps and more of the so-called "Hunts" because even the game happens in the same place, in the end we are told that our soul rests in peace, why not do that when you have past the stage, when you play again , in the end you enter the sky to discover that in fact you will continue to fight so that your soul can get peace? I really adore the aesthetic "occult" that was given to the game, but you can play a lot with that to improve it if you think big. A map of a purgatory, the sky or in which the character seeks reincarnation? (This would obviously increase the price) More than a criticism, are recommendations, I do not assume that they will implement them, because maybe they want the game only wants to last a short but very fun experience, besides that it would be difficult to be low on budget, personal or time. It Is perfectly understandable because they are an indie studio, can answer that think of my comment, is that you can play with that too much but your decision is the only important. Currently I recommend if you want to spend a fun time, plus there is minimal an update for now every month. RECOMENDADISIMO!
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