Lucius II reviews

Translated by
Microsoft from Deutsch
"Lucius II" is a Third-person splatter adventure. Lucius, the small Satin Roast, ends up in a Hospital's closed psychiatric Security department after the Events of the first Part. Deprived of most of his diabolical Abilities, it is time to break out first. In order to escape and regain our Strength, we should meoe as many Uninvolved as possible, because that delights Satan in us. We spend the first Half of The game in the Corridors and Rooms of the Hospital, have to fulfill simple Quests, which are mostly to steal the Keys to a Servant by Murdering. How we do this is up to us. We could poison Doughnuts and throw them in front of his Feet, take over his Will for a limited Time and drop him into an Elevator Shaft or light him while he Smokes a Cigarette. For each Murder, we get Points that we can then redeem in new Abilities in a manageable Skilltree, the Ability to move Things telekinetically about. The Level Sections are manageable, even the so-called Small Town, which occurs twice in the second Half (Section Recycling against the KIimachange) consists only of a short Section of road with a few Houses and a Handful of NPCs. And so you are only roughly employed for 5 Hours until you get to the embarrassing Final Boss, where inventory management Becomes a bigger Enemy than himself. For Reloading, we are allowed to go into the Inventory first, pull Ammunition on the Weapon and realign the Weapon. And this after every second Shot while our Opponent continues to ballon. Level Design at its Best. From the finest Rubbish. The "Puzzles" and tasks (emptying Water to bridge a Circuit, for example) are embarrassingly simple, the Killing Methods manageable, so that even this Element becomes annoying after a short Time and the NPCs are with the stupidest that have ever been programmed. Apart from not noticing anything, they also forget lying corpses amazingly quickly, usually have only a fixed Position or wandering around completely confused. Horror, Horror, joke? No, none of it. Just Boredom, Yawning and Eyes rubbing. For that, the Speaker is fine, the Music still bearable, the Graphics weak, but okay. But it's nice that everything likes to play around the Area. It is not uncommon For key Falling from dying NPCs to fly through the Wall or even float away from us. Also Great the invisible Walls and the non-existent Level design outside of the Game world. If you Look out of a Hospital Window, you can smile a big Nothingness. Rating: 5/10 Atmosphere 6/10 Story 5/10 Graphic 5/10 Sound 5/10 Game Mechanics 4/10 Balancing 5/10 Game Pass Conclusion: If hell is so varied, I was baptized right tomorrow. 5/10 Overall Rating
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