Average Playtime: 4 hours

Lucius II

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The story of Lucius II continues where the original left off: Lucius emerges as the lone survivor of the burning wreckage his parents once called home, unscathed from the ruthless slaughter he had unleashed.
He had taken the weak and punished the wicked. He had looked through their souls and found the true selves they had been hiding.

Lucius is taken to the psychiatric ward of St. Benedict’s Hospital by unsuspecting caretakers. The Book of Revelation predicts the birth of a child that would end up ruling the world with an iron rod. The first part of this prophecy has been fulfilled. It is time to take care of the rest. Whispers of a prophecy find their way to the boy's ears. Lucius decides to act again to regain his powers. But little does he know of his new adversaries...

Game features:
  • Lucius II has a unique twist where you play the bad guy and wreak havoc as the son of the devil.
  • 3D Splatter adventure sandbox that continues the story of the original game.
  • Over 100 potential victims.
  • Lucius can now explore a vast five storey hospital and the small town of Ludlow.
  • Homage to the classic horror movies. You can find references to different titles all over the game.
  • Create your truly own unique traps by using a complex combination system and various tools.
  • Each level is its own sandbox where you can decide when, how and who to kill.
  • Create your own unique Lucius by choosing your favorite supernatural abilities.
Release date
Shiver Games
Shiver Games
Age rating
Not rated
Other games in the series

System requirements for Linux

  • OS: Ubuntu 14.04 32 bit
  • Processor: i5
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GEFORCE GTX 275 or better
  • Storage: 5 GB available space

System requirements for PC

  • OS: Windows XP
  • Processor: Dual core
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GEFORCE GTX 275 or better
  • DirectX: Version 9.0
  • Storage: 5 GB available space
  • OS: Windows 7
  • Processor: i5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GEFORCE GTX 550 or better
  • DirectX: Version 9.0c
  • Storage: 5 GB available space
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Last Modified: Sep 17, 2019

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1 edit
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Known for2
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Use a woodchipper to make minced meat.
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Lucius II reviews and comments

Translated by
Microsoft from Deutsch
"Lucius II" is a Third-person splatter adventure. Lucius, the small Satin Roast, ends up in a Hospital's closed psychiatric Security department after the Events of the first Part. Deprived of most of his diabolical Abilities, it is time to break out first. In order to escape and regain our Strength, we should meoe as many Uninvolved as possible, because that delights Satan in us. We spend the first Half of The game in the Corridors and Rooms of the Hospital, have to fulfill simple Quests, which are mostly to steal the Keys to a Servant by Murdering. How we do this is up to us. We could poison Doughnuts and throw them in front of his Feet, take over his Will for a limited Time and drop him into an Elevator Shaft or light him while he Smokes a Cigarette. For each Murder, we get Points that we can then redeem in new Abilities in a manageable Skilltree, the Ability to move Things telekinetically about. The Level Sections are manageable, even the so-called Small Town, which occurs twice in the second Half (Section Recycling against the KIimachange) consists only of a short Section of road with a few Houses and a Handful of NPCs. And so you are only roughly employed for 5 Hours until you get to the embarrassing Final Boss, where inventory management Becomes a bigger Enemy than himself. For Reloading, we are allowed to go into the Inventory first, pull Ammunition on the Weapon and realign the Weapon. And this after every second Shot while our Opponent continues to ballon. Level Design at its Best. From the finest Rubbish. The "Puzzles" and tasks (emptying Water to bridge a Circuit, for example) are embarrassingly simple, the Killing Methods manageable, so that even this Element becomes annoying after a short Time and the NPCs are with the stupidest that have ever been programmed. Apart from not noticing anything, they also forget lying corpses amazingly quickly, usually have only a fixed Position or wandering around completely confused. Horror, Horror, joke? No, none of it. Just Boredom, Yawning and Eyes rubbing. For that, the Speaker is fine, the Music still bearable, the Graphics weak, but okay. But it's nice that everything likes to play around the Area. It is not uncommon For key Falling from dying NPCs to fly through the Wall or even float away from us. Also Great the invisible Walls and the non-existent Level design outside of the Game world. If you Look out of a Hospital Window, you can smile a big Nothingness. Rating: 5/10 Atmosphere 6/10 Story 5/10 Graphic 5/10 Sound 5/10 Game Mechanics 4/10 Balancing 5/10 Game Pass Conclusion: If hell is so varied, I was baptized right tomorrow. 5/10 Overall Rating
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