Average Playtime: 4 hours


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06.06.1966 - an unusual number of sixes on this date, perhaps, somehow affected the character of one boy, born that day - Lucius. And certainly his character was influenced by the fact that his father is Lucifer himself, who on the sixth day after birth informed the boy that he had prepared many gifts for him. But to get these gifts, the boy needs a little work. Namely - to finish off everyone who lives with the boy in the same house or just inappropriately appeared next to him. This is a lot of people - twenty. Most different, from butlers and gardeners to reporters, priests and police. Papa Lucifer did not make any special demands, he was soft with his son - he did not order any special methods of murder, he agreed to any. But life is unpredictable, and the boy had to often retreat from simple scenarios, acting very ingeniously. On the other hand, he already had some of the unusual gifts - for example, telekinesis, pyrokinesis, the ability to subordinate someone else's will.
Metacritic rating
Release date
Oct 25, 2012
Shiver Games
Shiver Games
Age rating
18+ Adults Only
System requirements for PC
  • OS:Windows XP, VISTA, 7
  • Processor:Pentium 4 1,5GHz or Athlon XP equivalent
  • Memory:1.5 GB RAM
  • Graphics:NVIDIA 8600 Series or ATI equivalent
  • DirectX®:9.0c
  • Hard Drive:3 GB HD space
  • Sound:DX9.0c compatible
  • OS:Windows XP, VISTA, 7
  • Processor:Pentium Core 2 2,6GHz or AMD equivalent
  • Memory:2 GB RAM
  • Graphics:NVIDIA 260 GT Series or ATI equivalent with 512MB of Graphics Memory
  • DirectX®:9.0c
  • Hard Drive:3 GB HD space
  • Sound:DX9.0c compatible
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Last Modified: Jul 23, 2019
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Lucius Playthrough
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Translated by
Microsoft from French
Lucius ▸ wrote I enjoyed playing Lucius but I was also very disappointed, that's why I'm evaluating it negatively. Lucius first of the name is indeed a game released in 2012 with graphics sum all basic. Not necessarily revolting, nor really ugly but just limit bearable. This is particularly caused by the sensation of flickering and "noise" on the screen. Always the impression of being taken in hand by a game that wants to copy the style "old TV". But hey I've seen worse and I've seen better in terms of graphics; that is not a sufficient reason to assess it negatively. Not on the other hand it becomes more severe when we encounter bugs (Hitbox, telekinesis... All of this is potentially bug-prone. Good and then the controls are not instinctive and what more is the game does not seem to recognize the Azerty (or can be the keyboard all short? ...). Ben Uge the keys "&, é,", ", (,..." are seen as NULL in the controls. Finally it says it's just a Visual bug, they will work very well at stake. What particularly disappointed me in Lucius is this big big linearity on a title that, for me, has absolutely no place to be linear (askip they changed that on the 2 that said). And with linearity, we immediately see the subjection of the various characters to a scenario without real background or interest. Due to this, the characters are a fine example of this same scenario, indeed. The only thing I am particularly impressed with is that they managed to stall about twenty murders for a 6-year-old kid on a play time of less than 8h. Although the somewhat wacky side of the various "puzzles" (yeah you can call it that as the murders are also linear) made me want to continue too. I'm not going to hide that some were so unlogical, in my opinion, that I left Checker on the Internet. Not on the other hand, in terms of scenario, I like the story of the Inspector. We feel that they tried to show that the Inspector was trying to develop a reflection... Anyway, find the culprit. Except, well, when do you suspect a 6-7-year-old kid? But well here's the other problem is that everything happens in one place. And you constates that the inspector discovers only towards the end that there is a kid.... Uh, do your job? I didn't mention Lucifer either: I don't understand this character, its usefulness, its introduction. For me it's just a random with a beat smile that can teleport at night by igniting the place where it teleport. A guguss who has fun getting souls to a kid. It always comes back to the problem (s) of narrative framing in the end. The game is so not deep enough... As for bots, basically they are programmed to make a path and repeat phrases in loop... Here you go. In short we embody the person who scares everyone and we already know who is the criminal, we live the "horror film" upside down, in the sense that it is us "horror". So in the end, if you play Lucius, it's more to enjoy puzzles-sometimes surreal-than to enjoy a "horror game". I did not mention the soundtrack either that I often find next to the plate or not necessarily very relevant/very well chosen. In short throughout my session I have never been able to immerse myself completely in the game, be it because of the graphics, the history or the bots. As for the concept we will pass (interest and exploitation of it). If not the successes that require 20 & 40 hours of play? You can follow the page curator here: sacrez'art.
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