Lumo reviews

Translated by
Microsoft from French
Although I don't reject the "hardcore platformer" game style, this is usually not one of my favorite categories. And yet I was, for some time, attracted by the graphics of this title that I could see on the specialized sites. Then arrives the steam promotion at-50% and I let myself tempt without too hesitating, knowing that the criticism was good. Immediately after the installation, I start the app,... And everything jumps into my face at this very moment. This little Mage strolling through the corridors of a simple and clean Dungeon but with a cozy atmosphere and enchanting music, electro and Zen, I am immediately conquered. The actions and gameplay are simple and the difficulty gradually increases but gets more quickly. The puzzles are well thought out but sometimes ask for some go and returns in some winding corridors that remain pleasant to travel. A card comes to our rescue in each level in order to be able to locate. However, you will have to find it systematically and Moreover, it does not locate you, it is up to you to know where you stand, several clues that can help you. The whole thing works extremely well and pushes me to take over the controller at each end of the working day. Items and bonuses will be collected throughout the adventure that offers a mode of play with infinite lives (mean that, every time you die, you are reappearing at the beginning of the visited room). The most motivated will be able to train and finish the old-school mode which invites you to finish the game with only 3 lives. I'm not going to add a layer of additional comments for this game that enchant me, good previews are on YouTube and will allow you to get an idea before purchase. In any case, as far as I'm concerned, this is my GOTY to me...:-D
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Translated by
Microsoft from Deutsch
Lumo somehow starts 80s 90s like interesting-and then gets lost in an elusive "strange bubble." In a Story-like way, there is nothing to expect here. You only run through the Gears As a little fat Wizard boy/fat wizard girl (depending on The Sex choice), complete Jump Passages And try to get to the next Exit. Yes, Platforming are built like this, but usually offer a) Collectible stuff and b) optical variety. Both Are seemingly completely missing here in this Game. In Addition, you can collect "Ducks," but they are always in poisonous Waters and you have to move away from them with a precisely aged jump-otherwise they reset themselves and you at the Entrance to the Room. If then the Repaw Animation didn't last that long, it would certainly Be fun to try it again. Unfortunately, it Doesn't. However, the Introduction to certain Things is also not there, or the Facts Of these Things are not immediately clear. -That you can push some Boxes = Not explained-That you can pick up some Boxes under You via jump and then place them again with a Jump = Not explained (doesn't really matter, because you find out for yourself, but with them in a new Room they are compatible with a new room they are Unfortunately not-and this is not explained anywhere)-That some Boxes (which are under another) are only sliding from one Side (although space in all Directions) and it then DOES NOT fall on your own Head = Not explained Zumal can be called distances due to the Perspective Quely estimate-and jump, as Nature would, often next to it or too briefly-and thus jump into the Pit. And even though I played for half an Hour, there was no achievement yet, although there are thousands. One of them is to collect all The Ducks without a single Fail. Impossible. Just Give it a try yourself. Or stop. No. Saves you rather Coal;)
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