Lunarium
About
- draw path by dragging lines out of the moon or branch off existing paths
- connect stars to gather their light - each star can be connected by one or more paths, depending on its size
- if the star runs out of light, it will only produce a small amount of light and can be turned into black holes or red poison stars
- black holes are enemies and will drain light from stars or the moon
- connect white transformator stars to switch from white paths (to gather light) to red paths (to form red stars)
- defeat black holes by turning stars in their range into red poison stars - drained light from those stars will damage the black holes
- your goal is to reach all of the master black holes at the border of the level and defeat them
- press mouse wheel to pause the game
- LMB = left mouse button
Lunarium was developed as a second semester project studying Game Design at the HTW Berlin.
Team:
Maximilian Haas (Game Design, Art)
Morten Newe (Game Design, Programming)
Olya Trinova (Game Design, Art)
Timo Falcke (Game Design, Programming)