Maestro (itch)
About
Maestro is a fun and frantic music-themed action adventure game. The combat uses a unique rhythm based timing system which allows players to experience the fun and excitement of hitting music notes while fending of Goblins and Skeletons.
Players take control of a wandering Bard in the land of Sonata, attempting to bring harmony to the four regions through a witty and charming narrative style.
Average play time: 15 - 30 minutes
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Maestro started development in February 2020 with a team of 4 at Falmouth University, alongside a separate study module. The Ninth Orbit team has applied to Tranzfuser with this project after bringing on several other developers.
Original Team:
- Aaron Thearle - Programming & Art
- Pol Porta - A.I.
- Thomas Pedersen - Music & SFX
- Johan Holm - Design
Additional Tranzfuser Members:
- Anna Latchman - Environment Art
- Bethany Cottle - Character Art & Animation
- Hugh Holbech - Sound Design
- Robbie Wastell - Design & Programming
- Benjamin Williams - Story & Narrative Design