Average Playtime: 5 hours

Magicka

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About

Magicka is a fun franchise. Based on Scandinavian mythology, we follow a story of four mages that have formed an order to protect Midgard from a warlock. Yet this warlock is just a pawn in the greater game of a demon Assatur, who wants to destroy wants to destroy the homeland of the mages. The game gives few nods towards some other known franchises as Warhammer, Warcraft or even Star Wars. Gaming process is very complicated. Having no character class as it is, every mage can create his unique combinations from eight different types of magic - water, life, shield, cold, lightning, arcane, earth and fire. Some of them are not compatible such as fire and cold because of their opposing nature, but the game deeply explores the way to create a unique gameplay-style based on your preference. Around the world, you can find magickas - scrolls that contain new spells and magic. Supporting up to four players at the same time it is a very fun game despite having loads of technical issues, like bugs and other problems.

System requirements for PC

  • OS: Windows XP/Vista/7 (32- or 64-bit)
  • Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
  • Memory: 2 GB RAM
  • Hard Disk Space: 2 GB Available Space
  • Video Card: NVIDIA® GeForce 8800 or ATI Radeon® X1900 (Integrated Video Cards not recommended)
  • DirectX®: DirectX 9
  • Sound: DirectX-compatible sound card
  • Additional: 3-button mouse, keyboard and speakers. DSL Internet connection for multiplayer. .NET 3.5 required

System requirements for Android

3.0 and up
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Last Modified: Sep 17, 2019

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Magicka reviews and comments

Translated by
Microsoft from Deutsch
The Conclusion At the Beginning: Magicka, a wonderful Fun in the Co-op on the common PC or on the Couch, but alone a pretty hard Chunk. All Around, the Developers have succeeded in creating a great Game that creates an extremely motivating Learning Spiral and demands a lot of Teamwork together. In the Co-op of mine therefore a clear Multiplayer recommendation. Gameplay: In Magicka, you'll play one of up to four Players in a rather twisted Universe full of Magic and Mythical Creatures. Right at the Beginning, the Design of the Game stands out. Many Things are highly nixed and have a picture book or child-friendly Look at first, but after the first 10 Minutes the Player notices that this is a rather dark story, which in many places does not get too serious In many Places But bristles with black Humor just so brims. No matter who we talk to or if we have a Self-conversation in between, we have to stop and smile about what the Developers shine with here. So we sit in a Carriage and are driven by galloping, stiff Wooden horses, or we wonder in Self-talk that probably five human-sized Arrows in a Body bring fatal Injuries. In The same way, the Game rewards you with Achievements for All Kinds of Schabernack. So one does not ask yourself for long whether there is also a Reward for the scaping of your Own fellow Player off the Cliff ... Of course, something like this is rewarded! The History of the Game is strictly linear, which on the One hand takes some getting used to, as today's players are more used to open Game worlds, but are no longer bothered by it. On the Contrary to today's Open World Titles, which unfortunately often stretch the Playing Time unnecessarily without offering any additional Good content, Magicka conveys its History briefly and narrowly in about 10-15h Of play time per Pass. A fine Example of an older Game principle that still goes down very well today and gets a lot right on the Point. Control: The Control works with both the Mouse and Keyboard, as well as the Controller. Especially in the Co-op on the same Screen, you will hardly get past The Controller Control. In General, both are well solved, but you need a little more Time to Spell with the Controller than with the Keyboard. In particular, the Application of simple and increasingly complex Spells as the Game progresses demands more and more and drives the Motivation Spiral. It's not just the Avatar That needs to learn more and more new And better Spells as the Game progresses. The Player is Also very challenged at this Point and needs to train his Skills and adapt his Tactics to that. The stronger the applied Spell is to become, the More complex its composition is from the selectable elements, which must be entered fingishly accurately. If one is at the Beginning merely focused on not setting each Other on fire, putting yourself under power or even accidentally applying a Magic trap to oneself, in the final Act one blindly taps the most powerful Spells due to being memorized Learned Keystrokes and awakens Zomba Ords, lets a Firestorm Rain right after and teleports Quickly across the Screen. This sounds great when Writing the Review alone and is even more Fun when you stop briefly while Playing and remind each other how noobig you stumbled through the Game world 2h ago. Graphic: A timeless Design in an inspired Comic lock that has visibly got a bit old, but remains playable for a long Time to come. Sound and Setting After all the Praise, however, a not entirely serious Criticism has to be voiced at this Point. Whoever Has taken over the German Setting of the Narrator. A renowned Game Magazine asked at this Point if the Storyteller had been drunk. I, in turn, wondered if that's not even awesome or awesome next to it. Clearly, this Person, charming as he may be, should never read a Story to my potential Children. It is difficult to put into Words and I take it with Humour, but clearly the Weak Spot in this Title. Awesome or absolutely beside it, everyone has to decide that for themselves. Other: The Game is peppered with DLCs and Additional Content. I have not bought them at this time and therefore I cannot provide any Feedback on this at this Point. However, The Gameplay will not be affected by this And the Player will not be compelled to spend more Money on the game at any point in the Game. So, from my Point of view, so far a "nice to have."
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