MailBoy Prototype
About
: MailBoy is supposed to be a simulation of a mail delivery boy back in the 1800's when the first mail offices appeared. You are able to take letters(or packages) from the post office and deliver them to the people. The challenge of the game is doing this efficiently, keeping track of your stats and have a high satisfaction rating.
My purpose of creating this game is learning Phaser(is my first Phaser project) but if there are people interested for this game I will invest more time into it's development; so please shout your support.
Status: Very early game design and development.
Controls:
- left, right: movement
- up, down: cycle trough letters in post office
- e: take letters from post office
Working on: (16 January 2017)
- showing inventory
- delivering letters
Done milestones:
- parallax background
- movement
- random city and letters generation
- sprite recycling
Future possible features:
- Story and sandbox mode
- Procedural generated town
- RPG elements: attributes, character creation
- Survival stats: stamina, hunger, health
- Dynamic day/night cycle
- Historical info about that era
Tech: HTML5 + PhaserJS
Author: Alexandru-Calin Mihalache
Any idea or advice is well received.