Malavision: The Origin reviews

Translated by
Microsoft from Spain
1. Graphics. They'Re bad. Yes. When The killer mosquitoes appear, it seems that we are facing a new version of AfterDark screensavers, not even animation have!. Peeero, I'm not going to judge a game just because of its graphics. I Still usually put a few games of Blood 1 and 2 and still look great. But we can not say that they do not make a game, because, for example, in a game of horror, good graphics would contribute much to the atmosphere. So I should at least mention the quality. 2. Translation. I will Not do much emphasis on this because neither English nor Portuguese are my mother tongue, but if there are many errors, obviously the person who made the translations much did not know. I Saw that the forums were mentioned this, but the developers did not just ignore, but... Better go and read the forums and they will understand. 3. Voices. Horrible. If You review my reviews, there's one I made about a game called "reversion." In that review I highlighted the evil of the voices. Well, this game is worse. We are Really facing the worst voices in a game and record that I played everything in these many years I've been playing. I would play it dumb, it's unbearable. 4. Ambience. I like it. Yes, I like the idea of a wilderness and desolate place, with a tremendous darkness. They Chose very well to do it on a place in Paraguay called "Chaco". If you look for images of the place, you'll understand what I'm talking about. It Is seriously a place that can be very scary (and at the same time beautiful) at night. They did it very well. 5. Mechanics of the game. Here I must shred the game in 2 points. 5.1. The Flashlight. Every certain time (very short) makes a noise of electrocution and owe press a key to "recharge". The animation of the recharge is as if you get in a buffalo and shake a few seconds. And you'll do this ALL THE TIME. Seriously, was this necessary? It Would Be much better a flashlight that goes out every few minutes and you have to wait a few segunditos to recharge alone, staying in the dark that time. What'S more, it would be better to never download... It doesn't matter, because just as it is, it only serves to hinder and it is an exercise of extreme patience. It completely removes You from the immersion of the game. 5.2. "Difficulty". See if I explain. Imagine a game in which you have to walk for 10 minutes, then you are presented with 30 platforms to jump (you never get the information on which to choose, all are equal) choose one, fall and start again. Okay, this game is the same. Developers make excuses that "it's a tough game." Yes, but because of the bad mechanics of the game itself. This type of difficulty, where losing does not lie in the lack of capacity and practice of the player which would make you try a thousand times (as does Dark Souls for example, to cite a recent game), but in the lack of information that gives you the game , it's not a good thing. If You lose you don't know why, you don't know what you did wrong, it's proof and error. Unfortunately I could not move too far in the game. I Do Not know if it improves later, but just think of playing it again and stresses me. The first levels of a game should be good enough and attractive to encourage you to continue to playing until you get hooked and you can not let go. But in this one, the first level is a monument to the Same tedium, do not discourage. Mistakes Are good for learning. Keep Moving!
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