Average Playtime: 6 hours

Malavision: The Origin

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About

Malavisión is a Guarani legend spread throughout South America. According to the native, witnesses and victims, it’s about a woman that shows up screaming harmfully in estuaries and hills in seek of outlanders who have gotten in her territories without permission. She’s capable of disturbing reality as she pleases.

The legend mentions a woman who killed her husband for jealousy and that seven days after, her husband showed up as a ghost to do justice as a way to put his soul in peace. This is how he transferred his curse to her.
Yet maybe the reality was very different, and much, much worse…



Year 2013. Location: Chaco - Paraguay

A politician runs away upon sued corruption acts against him were proved. He gets in a private property located in the Paraguayan Chaco. As his assistant disappears, he decides to go into his quest. What is awaiting him to live has existed only in the imagination, myth and superstition. He must overcome any kind of obstacles as a way to survive in a hostile environment, disturbed in time and space.

Malavision: The Origin will offer the most terrible origins of so many ones which are related to this guarani myth and the basis of its existence.





Talks about the social reality of Paraguay, a mediterranean country in South America. Politics corruption, violence against women and mental problems are an essential part of this game.


The game is not only is a conceptual mixture of others from the old school. It also adopts current concepts and mechanics. Among the main features in playability are:
  • Lenguage Subtitle: Spanish, English, Portuguese.
  • Rechargeable flashlight.
  • Puzzles solving to keep going on the game.
  • Real time kinematics.
  • Agonizing chases.
  • Life Recovered taking pills.
  • From 4 to 5 hours in the first try.
  • Notes spoken.
  • Constant updates.

Platforms
Release date
Developer
Waraní Studios
,
Ismael Pozzo
,
Eduardo Benitez
Publisher
Ismael Pozzo
Age rating
Not rated
Website
http://malavision.waranistudios.com//

System requirements for PC

Minimum:
  • OS: Windows 7 64 bits
  • Processor: AMD ATHLON II X 2
  • Memory: 4 GB RAM
  • Graphics: GT 740 GDDR5 1 GB or higher
  • DirectX: Version 10
  • Storage: 10 GB available space
Recommended:
  • OS: Windows 10 64 bits
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: GTX 970 4GB or higher
  • DirectX: Version 11
  • Storage: 10 GB available space
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Last Modified: Jun 27, 2023

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Malavision: The Origin reviews and comments

Translated by
Microsoft from Spain
1. Graphics. They'Re bad. Yes. When The killer mosquitoes appear, it seems that we are facing a new version of AfterDark screensavers, not even animation have!. Peeero, I'm not going to judge a game just because of its graphics. I Still usually put a few games of Blood 1 and 2 and still look great. But we can not say that they do not make a game, because, for example, in a game of horror, good graphics would contribute much to the atmosphere. So I should at least mention the quality. 2. Translation. I will Not do much emphasis on this because neither English nor Portuguese are my mother tongue, but if there are many errors, obviously the person who made the translations much did not know. I Saw that the forums were mentioned this, but the developers did not just ignore, but... Better go and read the forums and they will understand. 3. Voices. Horrible. If You review my reviews, there's one I made about a game called "reversion." In that review I highlighted the evil of the voices. Well, this game is worse. We are Really facing the worst voices in a game and record that I played everything in these many years I've been playing. I would play it dumb, it's unbearable. 4. Ambience. I like it. Yes, I like the idea of a wilderness and desolate place, with a tremendous darkness. They Chose very well to do it on a place in Paraguay called "Chaco". If you look for images of the place, you'll understand what I'm talking about. It Is seriously a place that can be very scary (and at the same time beautiful) at night. They did it very well. 5. Mechanics of the game. Here I must shred the game in 2 points. 5.1. The Flashlight. Every certain time (very short) makes a noise of electrocution and owe press a key to "recharge". The animation of the recharge is as if you get in a buffalo and shake a few seconds. And you'll do this ALL THE TIME. Seriously, was this necessary? It Would Be much better a flashlight that goes out every few minutes and you have to wait a few segunditos to recharge alone, staying in the dark that time. What'S more, it would be better to never download... It doesn't matter, because just as it is, it only serves to hinder and it is an exercise of extreme patience. It completely removes You from the immersion of the game. 5.2. "Difficulty". See if I explain. Imagine a game in which you have to walk for 10 minutes, then you are presented with 30 platforms to jump (you never get the information on which to choose, all are equal) choose one, fall and start again. Okay, this game is the same. Developers make excuses that "it's a tough game." Yes, but because of the bad mechanics of the game itself. This type of difficulty, where losing does not lie in the lack of capacity and practice of the player which would make you try a thousand times (as does Dark Souls for example, to cite a recent game), but in the lack of information that gives you the game , it's not a good thing. If You lose you don't know why, you don't know what you did wrong, it's proof and error. Unfortunately I could not move too far in the game. I Do Not know if it improves later, but just think of playing it again and stresses me. The first levels of a game should be good enough and attractive to encourage you to continue to playing until you get hooked and you can not let go. But in this one, the first level is a monument to the Same tedium, do not discourage. Mistakes Are good for learning. Keep Moving!
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