Average Playtime: 1 hour

Market Tycoon

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What is Market Tycoon?
Market Tycoon is a Tycoon game developed by Protection Games.
Grow your Market from a small Mini Market all the way up to a Hyper Market.
Manage, Create and customize your Market all the from wall paint to placing Cashiers,Shelves and Fridges. Stock items of your choosing and even get the satisfaction of making discounts or running advertisements for your market.Features
Item Expiration Date
Food items has an expiration date, That means if an item stays on shelves for too long it will get removed, Just like real life.

Money Management
Rent, Electricity cost and Employees salaries, has an effect, Every Market has a different Rent and Electricity cost so be careful you don't want to go bankrupt.

Dynamic Item Removal
Every Item on shelves get removed one by one when an AI character actually takes it,
Which gives a high sense of realism.

Manage employees
Have a feeling of a boss by hiring cashiers or fire them to cut costs, Every employee has a different speed and salary so choose wisely.

154 Different items
A wide range of items to put in your market,
from Fruits and Vegetables all the way to Supplies like Tissue and Soap.

Whether your Market is on city center, a Mall or a small Market on highway, Every environment has its attributes from Electricity cost to Population density.
Release date
Protection Games
Protection Games
Age rating
0+ Everyone

System requirements for PC

  • OS: Windows® 7 32/64 or better
  • Processor: Intel i3-6100 equivalent or better
  • Memory: 3 GB RAM
  • Graphics: Nvidia GeForce GTX745 equivalent or greater.
  • Storage: 2 GB available space
  • OS: Windows® 10 32/64 or better
  • Processor: Intel i7-4790 equivalent or better
  • Memory: 12 GB RAM
  • Graphics: Nvidia GeForce GTX1070 equivalent or greater.
  • Storage: 5 GB available space
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Last Modified: Aug 28, 2019

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Market Tycoon reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Would Be a good game if in just under 2 Years it would have been really what done with Certainty, it is not easy to Create a Game and all the stuff around Pros + + matching graphics + Product variety is well available + Filled shelves empty Visibly looking for consumption or buying the customer'S counter-performance is absolutely terrible-Story doesn't just give sandbox-tutorial is more than deficient-Finding The customer ... They find the way very rarely-Warehouse in which nothing is stored (nice)-expiry date has no Effect-auto Stocking is completely pointless-Satisfaction of the customers is absolutely confused-satisfaction of the employed is one-sided (in negative)-Training of the Employees brings More disadvantage than advantage-buying the Customer is absolutely not measurable and arbitrarily can now cite a lot but would like to go into a few things in more detail The Warehouse: A warehouse is to store there as the name suggests and is not just a Place where everything is around Beaten there is no possibility To store things if you order them you get them with the car they come to the warehouse and are directly conceded car Top-up: Completely Pointless goods is only sent off in the Shelf marked the Car anyway you would just get yourself I overlook it every time not every time the message would come "xyz goes out and needs to be topped up" Which comes as a message but even if I upstock the car, let customer satisfaction: Customers who buy a single Item complain about "The Cashier i st too slowly he has to work faster "what? how? Where? A negative customer dissects the value of (estimated) 10 satisfied satisfaction of the Workers: If they stay working their Satisfaction where they are you want to train them you have to take them off the Checkout and from the Moment you do this their Satisfaction goes steadily downhill (we go steadily downhill (we Because the Trainiren Has only negative sides) until they stand again at their Checkout can rise the satisfaction only if you increase their pay buying behavior of customers: Absolutely confusing 5 Coke 2 pack beer and a few Cans of beer a few Cans of Limo ach yes and a bag of Chips ... w A customer would always be a customer You can say "okay maybe a party shopping" but if every 3-S4 so a buy is that already funny (of course not always the same Items) all other customers come as Reflex buyers = recome to take an Item pay and go That's why customers often pile up at the checkout should be enough ...
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