Market Tycoon reviews

Translated by
Microsoft from Deutsch
Early Access Review Would Be a good game if in just under 2 Years it would have been really what done with Certainty, it is not easy to Create a Game and all the stuff around Pros + + matching graphics + Product variety is well available + Filled shelves empty Visibly looking for consumption or buying the customer'S counter-performance is absolutely terrible-Story doesn't just give sandbox-tutorial is more than deficient-Finding The customer ... They find the way very rarely-Warehouse in which nothing is stored (nice)-expiry date has no Effect-auto Stocking is completely pointless-Satisfaction of the customers is absolutely confused-satisfaction of the employed is one-sided (in negative)-Training of the Employees brings More disadvantage than advantage-buying the Customer is absolutely not measurable and arbitrarily can now cite a lot but would like to go into a few things in more detail The Warehouse: A warehouse is to store there as the name suggests and is not just a Place where everything is around Beaten there is no possibility To store things if you order them you get them with the car they come to the warehouse and are directly conceded car Top-up: Completely Pointless goods is only sent off in the Shelf marked the Car anyway you would just get yourself I overlook it every time not every time the message would come "xyz goes out and needs to be topped up" Which comes as a message but even if I upstock the car, let customer satisfaction: Customers who buy a single Item complain about "The Cashier i st too slowly he has to work faster "what? how? Where? A negative customer dissects the value of (estimated) 10 satisfied satisfaction of the Workers: If they stay working their Satisfaction where they are you want to train them you have to take them off the Checkout and from the Moment you do this their Satisfaction goes steadily downhill (we go steadily downhill (we Because the Trainiren Has only negative sides) until they stand again at their Checkout can rise the satisfaction only if you increase their pay buying behavior of customers: Absolutely confusing 5 Coke 2 pack beer and a few Cans of beer a few Cans of Limo ach yes and a bag of Chips ... w A customer would always be a customer You can say "okay maybe a party shopping" but if every 3-S4 so a buy is that already funny (of course not always the same Items) all other customers come as Reflex buyers = recome to take an Item pay and go That's why customers often pile up at the checkout should be enough ...
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