Marrow reviews

Translated by
Microsoft from Russian
Do you Think you're a hardcore gamer? Do you Like to run from distant chekpoints to bosses by ten times? How about the good old opponents, so loved by us back in the ancient Castlevania and Ninja Gaiden? Mmmmm, these are so cute hearts falling from narrow platforms, how many emotional moments you bring into my heart... Yes, and yes, gentlemen, though Metrodvania for the most part do not provide us with difficult tests, but Marrow clearly does not belong to this majority. The Game from the beginning makes it clear that we are not loved and do not expect: an excessively dark environment, the character barely sees in a couple of steps. From a weapon-a rusty knife, and from enemies-a heap of bloodthirsty, alive and moving creatures which to all other still and are not always distinguishable in the surrounding darkness. Our character-a boy of 12 years, though seriously tuned, but still sticky and fragile, so forget about the Supermenalny in the style of ALUPDA and in any incomprehensible situation better to drag, the benefit of no expa and no luta from the local menagerie does not fall. Survivalism in Marrow-the basis of life, because to restore health can be only on Chekponytah or special skill, available only from half of the game. What else do you have to scare? How about the toughest bosses, whose victory depends purely on 30% of your skill and 70% of your luck (personally, I did not exaggerate, I was going to the first boss once 30, and the memories of the last I have a tantrum, flashbacks and nightmares.)? In addition to all this, the game is completely missing the card and pause, and check the health of our protagonist can only a certain number of times. So, have you thought about playing? And in vain, because the game is not about it, it is complex, but not unbearable. Through the sweat and suffering, finding the cherished crystals, Daniel (protagonist) becomes alive, gets the best weapon, and most importantly-finds talismans, making the world around brighter (though not at all Kinder). Yes, there will be many moments where you have to torment, but this is the best way to feel the whole nightmarish, alien and unfriendly world of Marrow, with all its strange and bizarre inhabitants. I can not take off my hat in front of the developer-for the whole game I have hardly seen a couple of times something unoriginal (perhaps crawling bubbles, like a came of a metronome), no bats, rats, snakes and other habitual creatures-everywhere the minimum contact with Familiar to US world. Lor game is served exclusively graphically-no text (except for the names of locations and the main menu). The more surprising how this approach in this case is justified-visiting the most different nooks of the underworld, revealing the secrets, suddenly finding a unnoticed room earlier, saving his friends or wandering through the monochromatic world Echo in the guise of a small and Defenseless creature, you begin to slowly collect the local "mythology" on the Groats. There is a lot of Understatement in the game, but here it is more played on hand, as it is supposed to be a good horror (to the genre of which Marrow is not the gameplay, but the atmosphere). It is not superfluous to mention here an incredible work with sound. Music-Memorable and atmospheric, the track from the first level very much gives the films of Carpenter. Sound design is good and accurate, it gives 50% of the whole atmosphere. And Now you can also scold: I will not overcling to the excessive complexity of the game, apparently, the developer just likes to kick players (and in comparison with his next game, Exoder, this looks like an easy walk), but completely "dishonest" bosses will You're a lot of a mess. In this situation, the Survival mode option is puzzling, where the player has only a few lives in stock-but we are not so masochists, right? The Second minus: it is simply impossible to play on the keyboard. And If you have been able to pass a couple of first locations, then from the moment of receiving the resonance Sphere, which will have a long time to forget either about the keyboard, or about the game. What else can I say? If you are hardcore retro-gamer, who has taken megamen and ninja-Gayden for lunch, like gloomy adventure games, or love to smash your head over obscure plots, if you are looking for something original in game design, if such samples of unusual games like suteF or Gyossait impressed you, then be sure to try, but be careful-Marrow is quite able to absorb you for a long time.
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