MASSIVE CHALICE reviews

lots of cool ideas in a not super pretty package.
Translated by
Microsoft from Deutsch
Massive Chalice (MC) is a small, original strategy game. What's Special Is that you play over tens Of generations. One defends a Continent against the "Cadence." The game drags on over 300 Years, only then can you get to the big Counter-punch. To have a Chance in the final Battle, you have to "breed" as strong heroes as possible over this Period. You start with a Group of relatively weak Heroes with random positive and negative Traits. The important Means to improve the Characteristics of its Heroes is to select and marry the best Fighters, Unfortunately, the Characteristics are also passed on to the Descendants by chance. By "Crossing" the three Basic Classes, you can create 6 more Classes with some interesting new Skill. Furthermore, Heroes in Battle can learn new positive Traits. One can build "Hero Schools," whereby here positive but also negative Characteristics will pass on. The fourth Possibility is "Events": For example, a lonely Hiker comes to the Castle, wants one of your Heroes to train him. You can then decide whether and how to respond to the Demand. The Result is unpredictable. Rarely, for example, do you get a special Weapon that grows stronger from Generation to Generation. It takes quite a while until you have bred "real Supermen" and in the next Generation it can also go down again. The special Abilities of the Hero Classes are unlocked with the experience Points received in the Fights. With the Top Level 10, a Kind of Super Ability is achieved that is significantly superior to the normal. So getting to level 10 as quickly as possible is worth it. Fighters turned off for passing on Genes to Knowledge are finally dropping out of Defense against The occasional Attacks of cadence. In the process, Attacks of Cadence get harder and harder over Time. If you Lose three times in an Area, you will go down with the Heroine Family and other Institution that lives there, literally: The Area sinks into the Sea. So Resources are lost for good and the further Fight becomes more difficult and the Chance of final victory smaller. If you Lose many Areas, this is synonymous with low Time. Therein Lies the Main Challenge of the Game: You have to have enough good Fighters to ward off the cadence attacks. At the same time, good Fighters must be called off for The formation of the next Generation, which is as even stronger as possible. It's called finding the right Balance. Enough has already been said about MC's Combat System in other Comments. It's rock solid lap Strategy. The Opponents have some original Ability, but there are simply too few Enemy Types. About after a Quarter of the Game you saw everyone. They will only become more and stronger later. The Basic Tactic means proceeding slowly and not pulling too many Opponents at once. Sometimes searches For the last Enemy on the Map can get quite annoying. What's Nice is that MC doesn't take himself too seriously. Above All lies a loose, ironic Tone that's Fun. Conclusion: MC is a Demonstration of what is still possible in the good old strategy genre and not a full-blown strategy monster. You wander off the beaten track And often think to yourself, "Here you could get a lot more out." MC is fresh but not mature. But It doesn't eat hundreds of Hours and it doesn't take any sophisticated Strategies to win down to the last. Exactly the Right thing to Do, if you need Variety.
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