Average Playtime: 3 hours


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Massive Chalice is a fantasy turn-based tactical game in the vein of XCOM.


The player assumes the role of an immortal leader in a fantasy kingdom. A dark power called Cadence repeatedly attacks the kingdom, corrupting everything it touches. There's a magic item called Massive Chalice that can purge the world of Cadence. However, the Chalice takes 300 years to recharge. The player's task is to hold on until the artifact reaches its full power. The Chalice has two souls that serve as the player's advisers.


The player rules the kingdom using the world map in the Strategy mode and directly controls the units in the Tactical mode. The king himself does not appear as a unit. Instead, the player controls a group of champions with various skills and attributes. Some of the Cadence monsters that oppose the heroes have unusual attacks such as stealing the hero's XP points or aging the character.

Since the player is immortal, the time is very compressed. The heroes eventually die of old age, which makes them disposable. The player has to breed new heroes and build dynasties by arranging marriages. There are three main classes of heroes: Caberjacks (heavy warriors), Hunters (ranged archers), and Alchemists (similar to wizards). Newborn heroes inherit their parents' class, but if their parents are of different classes, they can learn certain skills from both. The heroes can also inherit artifacts that become stronger after being used by generations of ancestors.

Release date
Double Fine Productions
Double Fine Productions
Age rating
13+ Teen

System requirements for Linux

  • OS: Ubuntu 13.04 LTS, fully updated
  • Processor: 1.8 GHz dual core CPU
  • Memory: 4 GB RAM
  • Graphics: 256 MB GeForce 8800, Radeon HD 2000, or Intel HD 4000 Graphics
  • Storage: 2 GB available space

System requirements for PC

  • OS: Windows Vista
  • Processor: 1.8 GHz dual core CPU
  • Memory: 4 GB RAM
  • Graphics: 256 MB GeForce 8800, Radeon 3850, or Intel HD 3000 Graphics
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: DirectX Compatible Sound Card
  • OS: Windows 7
  • Processor: Intel Core 2 Duo at 2.2 GHz, or AMD Athlon 64 at 2.2 GHz
  • Memory: 4 GB RAM
  • Graphics: 512 MB GeForce 220, Radeon 4550, Intel HD 4000 Graphics
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: DirectX Compatible Sound Card

System requirements for macOS

  • OS: Snow Leopard 10.6.8, or later
  • Processor: Intel Core Duo
  • Memory: 4 GB RAM
  • Graphics: ATI HD 2600 / NVIDIA 8800GT / Intel HD3000 or better card with at least 256 MB VRAM
  • Storage: 2 GB available space
  • OS: Snow Leopard 10.6.8, or later
  • Processor: Intel Core i series processor
  • Memory: 4 GB RAM
  • Graphics: ATI HD 4670 / Nvidia 285 or better with at least 512 MB VRAM
  • Storage: 2 GB available space
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Last Modified: Sep 17, 2019

Where to buy

Xbox Store

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Let's Look At: Massive Chalice!
Oct 24, 2014
MASSIVE CHALICE | Capitulo 1 "Un juego que promete!!"
Jun 3, 2015
MASSIVE CHALICE Kickstarter Video
May 30, 2013
Massive Chalice Review
Jun 1, 2015
Massive Chalice - My Cup Runneth Over
Jun 27, 2017
Many A True ...
Massive Chalice for Xbox One
Jun 1, 2015
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55,413 items
Geriatric Brigade
Beat a tactical mission where every hero is over 60 years old.
Completed an IRON game (Brütal Difficulty)
Brütal Victory
Completed the game on Brütal Difficulty
Hard Victory
Completed the game on Hard Difficulty
Fire with Fire
Deployed a Vanguard with only Cadence Weapons, Armor, and Items
view all achievements
28 items
MASSIVE CHALICE Teamstream #16
Massive Chalice Teamstream 24 (part 2)
MASSIVE CHALICE Teamstream #17 Part 1
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101 items

MASSIVE CHALICE reviews and comments

Translated by
Microsoft from Deutsch
Massive Chalice (MC) is a small, original strategy game. What's Special Is that you play over tens Of generations. One defends a Continent against the "Cadence." The game drags on over 300 Years, only then can you get to the big Counter-punch. To have a Chance in the final Battle, you have to "breed" as strong heroes as possible over this Period. You start with a Group of relatively weak Heroes with random positive and negative Traits. The important Means to improve the Characteristics of its Heroes is to select and marry the best Fighters, Unfortunately, the Characteristics are also passed on to the Descendants by chance. By "Crossing" the three Basic Classes, you can create 6 more Classes with some interesting new Skill. Furthermore, Heroes in Battle can learn new positive Traits. One can build "Hero Schools," whereby here positive but also negative Characteristics will pass on. The fourth Possibility is "Events": For example, a lonely Hiker comes to the Castle, wants one of your Heroes to train him. You can then decide whether and how to respond to the Demand. The Result is unpredictable. Rarely, for example, do you get a special Weapon that grows stronger from Generation to Generation. It takes quite a while until you have bred "real Supermen" and in the next Generation it can also go down again. The special Abilities of the Hero Classes are unlocked with the experience Points received in the Fights. With the Top Level 10, a Kind of Super Ability is achieved that is significantly superior to the normal. So getting to level 10 as quickly as possible is worth it. Fighters turned off for passing on Genes to Knowledge are finally dropping out of Defense against The occasional Attacks of cadence. In the process, Attacks of Cadence get harder and harder over Time. If you Lose three times in an Area, you will go down with the Heroine Family and other Institution that lives there, literally: The Area sinks into the Sea. So Resources are lost for good and the further Fight becomes more difficult and the Chance of final victory smaller. If you Lose many Areas, this is synonymous with low Time. Therein Lies the Main Challenge of the Game: You have to have enough good Fighters to ward off the cadence attacks. At the same time, good Fighters must be called off for The formation of the next Generation, which is as even stronger as possible. It's called finding the right Balance. Enough has already been said about MC's Combat System in other Comments. It's rock solid lap Strategy. The Opponents have some original Ability, but there are simply too few Enemy Types. About after a Quarter of the Game you saw everyone. They will only become more and stronger later. The Basic Tactic means proceeding slowly and not pulling too many Opponents at once. Sometimes searches For the last Enemy on the Map can get quite annoying. What's Nice is that MC doesn't take himself too seriously. Above All lies a loose, ironic Tone that's Fun. Conclusion: MC is a Demonstration of what is still possible in the good old strategy genre and not a full-blown strategy monster. You wander off the beaten track And often think to yourself, "Here you could get a lot more out." MC is fresh but not mature. But It doesn't eat hundreds of Hours and it doesn't take any sophisticated Strategies to win down to the last. Exactly the Right thing to Do, if you need Variety.
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