Matiz
About
Matiz is a 2.5D adventure that brings an experience guided by color, which, in addition to aesthetics, directly impacts the mechanics of the game, transmitting emotions in the different stages of your journey
In the game's universe, you take on the role of a colorless character, who finds himself in a land divided into colored islands and embarks on an adventure to retrieve the color shards and restore the world as it was before, with all colors united in only one continent
Grey Island
The initial island in the game, it brings a feeling of emptiness and apathy, its function is to present the universe of the game and its mechanics, as departure point of your journey. This island is desert and have no population.
Red Island
Due to the destructive nature of red chroma, the inhabitants of spears fortress developed until the tribal era, so the combat is extremely important for them. That way, everything through the red island are influenced by the passion for war, as their customs and traditions. This island is populated by fearless birds, that love to battle everyone in their way.
Green Island
Blue Island
Due to the aura of fear from blue chroma, the inhabitants of forgotten's valley are always afraid and can't walk freely because of the hunters in the area, that keep the penguins apart from each other. This island is populated by two kind of birds: the owls that hunt everyone that tries to escape their claws, and the penguins, who are always separeted by the owls.
white island
Move around with WASD, dash with Space, attack using LMB, switch the special skill color with Mouse Scroll and use the special skill with RMB while aiming with the mouse
Allan Maia Braga - Narrative
Anna Clara Hida - Documentation
Bruno do Carmo Melício - Programmer
Eduardo Zawitoski - Animator
Fernando Sotana - Documentation
Lucas Trigueiro - Programmer
Murilo Rodrigues - 2D Artist
Rafael Moussa - Sound Designer