Medieval Fighter
About
Programming Language Used: C#
Game Engine Used: Unity
Team Size: Solo
Role: Designer/Programmer
- Implemented enemy AI using state machine as part of the cursor-controlled combat system.
- Implemented player movement with Unity's NavMesh system.
- Programmed saving, inventory, and dialogue systems.
- Created weapon pickups and a health potion consumable.
- Currently programming a quest system.
Controls:
- Left click to move
- Press "I" for inventory panel
- Press "S" to save and "D" to delete save file
- Press bottom right button on screen to show quest log