Mega Overload VR reviews

Translated by
Microsoft from Deutsch
For Mega Overload, there's definitely a Thumbs up. Why? Watch the Gameplay Video;-) https://youtu.be/fNUjeKfg3S8 Mega Overload is an absolutely classic Arcade game and could have been neatly ported to the present day by game design from 1982. It's about standing on an Asteroid of the Milky Way and having to protect the Universe from the evil flying and formatting bots. How do you do that? With 2 Large Weapons. The whole thing is very reminiscent of the Game Galaga and is really Fun in VR. + Game Pass (Arcade) + Graphic (Comic) + Main Menu + Arcade Scoreboard + Graphic Settings Adjustable-No Break Function-The Multiplayer Doesn'T Work for me. -The Background Music annoys with time-After a short Time you almost drop your Fingers off I would greet it open times (or even sometimes) to get a Power Up which creates Continuous Fire. The Fingers are extremely stressed in the "NON STOP" and would need a Break in between. Pause itself is not possible. Even between the Waves, the Breaks Are only about 5-8 Seconds long. Otherwise a Top Arcade game.
Translated by
Microsoft from Italian
Following the scenario of virtual reality from the beginning, I must say that the genre defined as "Wave shooter" (we could translate it into wave shooter) was extremely exploited and abused, not really can anymore. To Define a wave shooter is not so simple, because half of the video games-especially of our past-could fall back, while for the old dinosaurs like me that in the days of Space Invaders were already with their hands on the buttons the difference with the offer today is Apparent. To make a long story short, the Mega Overload VR is not just a good-looking game that I suggest dispatedly, but I do not find that it can be properly defined as a canonical wave shooter by virtue of the absence of randomness. If you want to look for an analogue of the past, more than Space Invaders you should fish something more recent-it is to say-like Galaga, because in the single player mode there are a number of levels with precise alien formations in sequence. It May seem a difference of little account but it is the opinion of who writes that the thing has instead of the weight, Mega Overload is played just like a coin-op (in fact it was also developed for the arcade) and requires the player to memorize every single situation. Technically it has a very good visual cleansing, its avatar will have not only hands/pistols but all the robotic body visible and traced, with a good level of presence. The style denotes a certain irony in its inspiration to the past, returning the umpteenth reshuffle of prepackaged models bought a tot a kilo in the Unity store. Very Good also as an introductory game to virtual reality for groups, there is nothing to explain, a game lasts a little and the fun is guaranteed for everyone.
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