Average Playtime: 6 hours

Mega Overload VR

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Mega Overload is retro arcade action brought to virtual reality! Join the front lines on the Crystal Asteroid to defend the Milky Way from the endless onslaught of the Mega Bots. You'll collect various power-ups as you fight against a wide variety of robots in this easy to learn but hard to master game. Stand alone against the robot army or team up with a partner as you blast your way to a high score!

Each player wields dual blasters and shoots a variety of mischievous Mega Bots, each with unique attacks, defenses, and flight patterns, in their quest to the top of the leaderboard. Throughout the course of the game, players can choose a safe and steady playstyle or aggressively spend lives to upgrade their weapons for a bot blasting bonanza.

Mega Overload also features an online co-op mode, doubling the guns and doubling the fun. Players stand side by side and take out the troublemaking robots together. Each player still retains an individual score, so bragging rights will remain intact.Key Features
  • Shoot down endless waves of enemy robots!
  • Collect power-ups and upgrade your weapons!
  • Team up with a partner in online co-op!
  • Recreates the challenging difficulty of classic arcade games!
  • Climb to the top of leaderboards!
  • Unlock over 20 achievements!
Platforms
Genre
Release date
Developer
Subdream Studios
Publisher
Subdream Studios
Age rating
Not rated
Website
https://www.subdreamstudios.com/mega-overload/

System requirements for PC

Minimum:
  • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
  • Processor: Intel i5-4590, AMD FX 8350 equivalent or better
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Mega Overload VR reviews and comments

Translated by
Microsoft from Deutsch
For Mega Overload, there's definitely a Thumbs up. Why? Watch the Gameplay Video;-) https://youtu.be/fNUjeKfg3S8 Mega Overload is an absolutely classic Arcade game and could have been neatly ported to the present day by game design from 1982. It's about standing on an Asteroid of the Milky Way and having to protect the Universe from the evil flying and formatting bots. How do you do that? With 2 Large Weapons. The whole thing is very reminiscent of the Game Galaga and is really Fun in VR. + Game Pass (Arcade) + Graphic (Comic) + Main Menu + Arcade Scoreboard + Graphic Settings Adjustable-No Break Function-The Multiplayer Doesn'T Work for me. -The Background Music annoys with time-After a short Time you almost drop your Fingers off I would greet it open times (or even sometimes) to get a Power Up which creates Continuous Fire. The Fingers are extremely stressed in the "NON STOP" and would need a Break in between. Pause itself is not possible. Even between the Waves, the Breaks Are only about 5-8 Seconds long. Otherwise a Top Arcade game.
Translated by
Microsoft from Italian
Following the scenario of virtual reality from the beginning, I must say that the genre defined as "Wave shooter" (we could translate it into wave shooter) was extremely exploited and abused, not really can anymore. To Define a wave shooter is not so simple, because half of the video games-especially of our past-could fall back, while for the old dinosaurs like me that in the days of Space Invaders were already with their hands on the buttons the difference with the offer today is Apparent. To make a long story short, the Mega Overload VR is not just a good-looking game that I suggest dispatedly, but I do not find that it can be properly defined as a canonical wave shooter by virtue of the absence of randomness. If you want to look for an analogue of the past, more than Space Invaders you should fish something more recent-it is to say-like Galaga, because in the single player mode there are a number of levels with precise alien formations in sequence. It May seem a difference of little account but it is the opinion of who writes that the thing has instead of the weight, Mega Overload is played just like a coin-op (in fact it was also developed for the arcade) and requires the player to memorize every single situation. Technically it has a very good visual cleansing, its avatar will have not only hands/pistols but all the robotic body visible and traced, with a good level of presence. The style denotes a certain irony in its inspiration to the past, returning the umpteenth reshuffle of prepackaged models bought a tot a kilo in the Unity store. Very Good also as an introductory game to virtual reality for groups, there is nothing to explain, a game lasts a little and the fun is guaranteed for everyone.
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