Average Playtime: 3 hours


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This game is made by RPG Maker, so the engine's exclusive feature is available as shown below.
If you want to take a screenshot using Steam Overlay feature, please change the key to the key other than F12.
  • F12: Reset the game
  • Alt+Enter: Full screen / Window mode

From indie-game award winning LaboGameStudio comes its first shareware Action Horror Adventure game!

Ever since the war ended, the island has been slowly re-consumed by nature.
Try as we might to keep our regrets in our memories, the choices and events of the past don't just disappear.

Having been sucked into an alternate world where the relics of war are now living, breathing creatures, our heroine must get around these monsters and, along with her companion, find a way back to their world...Game Features
  • A fully panned out script with rich characters and multiple endings
  • Detailed Pixel art drawn from 3D rending that helps create a well made mix of immersion and presence.
  • Music composed using the next generation virtual sound instrument, Vienna Symphonic Orchestra, enhancing the atmosphere.

The concept of this game is "experience of sympathy".

What makes a game resonate with players?
What makes a game heartfelt?

In pursuit of these goals LaboGameStudio weaves within its games touching characters, detailed graphics, beautiful music, and climactic stories into a deep memorable experience.

As the indie scene in Japan starts to explode, LaboGameStudio strives to make games that standout and really make you think "This game was definitely worth playing".
The studio strives to create more and more games that will hopefully embed such a lasting impression on their players.
Release date
AGM PLAYISM, Dagestan Technology
Age rating
Not rated

System requirements for PC

  • OS: Windows 2000/XP/Vista/7/8/10(32bit/64bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 512 MB RAM
  • Storage: 400 MB available space
  • Additional Notes: 1024 x 768 pixels or higher desktop resolution
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Last Modified: Aug 28, 2019

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Memento reviews and comments

Translated by
Microsoft from Spain
A guy in the analysis in English wrote the following: "I Think the creators of this game had a great story in mind, but could not turn that great story into a big game" And especially what has been said of Memento, I think is by far the most correct Fol However, I disagree with your negative criticism. Memento is a game with many cool ideas: it Has its own health system, a very original saving system based on which you can only record your progress when you are close to anything that resemble graining a cross and a fauna of creatures half machine half meat Pretty scary. The story is simple and unfolding in a short time: You'Re a girl who gets lost on an excursion on an island where once a terrible war was fought and you stumble upon the marks that this left in place. The interaction of the characters is quite superficial and the protagonist is far from being the main center of attention in history, but at least made the end Memento really manages to convey what he wanted and is really emotional. But of course, he has his flaws. Memento has three negative points that in my opinion are almost in a video game: 1. It Is extremely short 2. The gameplay is little polished 3. Little exploitation of his virtues I Will elaborate a little more: 1. I understand that Memento has up to three different endings depending on your decisions, I got the "True Ending" in my first attempt and barely lasted 2 hours (Including enough silly deaths I have to Admit). However, most of the time I lost him trying to figure out what he was supposed to do instead of exploring a world. 2. Anyone who has experience in these games type RPG Maker, you know that by rule almost general controls are usually a bit... Coarse, This is especially noticeable when you are facing a large number of enemies in a confined space or you try to flee quickly from a greater evil, in Memento Unfortunately this is made particularly present in "certain" persecution in which if you literally lose a Second you lose your progress having to repeat a series of steps that after a while feels very redundant and loses all its impact. 3. As I said, the health system is quite own: it Is based on 5 points, which recover only if you keep in front of a cross, the problem is that in the 2 hours of play, I could barely recover Life 2 times, and never again have my 5 points again and this is due At some point (When you get to the middle) this system is obsolete because there are no more enemies that can subtract life, but plain kill you in a single stroke. In short, I feel that if Memento had lasted a little longer it could have been a completely different game. Nor would it have been necessary to convert it into an experience of more than 7 hours, especially because other games of this style like Ib, Yume Nikki, Mad Father, OneShot or Forest of Drizzling Rain are around 3 or 5 hours, but the big difference is that they feel complete. Unfortunately This is not the case of Memento and I think that only 1 hour would have made the difference. So Why do I recommend it?: Sincerely... By its end and good ideas that could not be exploited. I Think Memento deserves a chance, especially if like me, you are a fan of this type of games and certainly deserves a little more fame than you have. Just be open-minded, arm yourself with a little patience and hopefully end up surprising as much as me. If your price doesn't seem expensive for 2 hours, I suggest you try it. Otherwise I recommend waiting for an offer. PD: The level of English needed to play Memento is rather low, so don't let this throw you back. A good dictionary will be more than enough.
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