M.E.R.C. reviews

Translated by
Microsoft from Russian
Early Access Review Bought for Koopa, I must say in koope to play more convenient than solo. The Developers of the hike tried to make an analogue of X-coma, of course it is loudly said, but I have the impression. About all the chips of the game is difficult to talk, because almost all of them with bugs. I'll Try to tell you what it looks like. Let's start that this version of 0.1.4, i.e. it is alpha, for Alfa is not bad, but the price as for me is slightly overstated, plus do not forget that not all developers do work on errors and by the time beta (not to mention the release), modify the game so that it becomes really Interesting to play. See... What did not like: The Levels, they are dull, really dull, by sight it is slums. Everywhere the same scenery, the generator creates almost always the same level (why is it then needed?), hiding a little. Shelters, as said by their little, just a couple of models, the most tin it is their meaning, the whole game is a shelter, which is in the level of a little something much. High shelters They are not hiding, apparently it is a bug and so far shelters in full growth are being shot... i.e. there is no sense behind them. Low shelters simply lower the damage but do not protect it. The funniest Thing is that you will always have critical damage without hiding. Sadly, it is impossible to pass the mission without getting damage, it is worth enemies for a second to notice you at once Crete... Equipment, its little and immediately you can buy a top gun that simplifies the passage of missions. Somehow I did not notice that new ones appeared. A Variety of missions, Kill, Kill, kill, pick-up-report, but on the way kill. As said before to pass the whole mission is impossible, but as a mission to finish so it and continue i.e. if lost half of health, then on the trail. Job is still half the health will be. Must be treated, the treatment takes several days and the soldier is not available. It is Necessary more Merkov, more Merkov more expenses, more expenses more Inkom it is necessary. You Will not perform you go broke tasks. The Bank requires payment every 7 days. And If you lose a lot of health on the job then the soldiers will heal 5 days. When and by whom the tasks do not understand. Character Abilities. Each class Has 2 branches, sad that only one is needed, because 2 with the current mechanics is useless. Abilities are grenades, RPGs, mines, Amy grenades. The Damage is only in grenades and RPG, the rest is useless tresh, especially mines. As a result, the game boils down to a constant run on the level and search for a first aid kit, killing enemies with grenades and RPG, otherwise you can get tired, shelters do not save. The Plot seems to be, but in the form of a text window, who will read them? This is really similar to the alpha version of X-Coma, the idea is the same, but the implementation is very weak. At the moment it is boring and not interesting. At the moment: DO not RECOMMEND.
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